Available to hire
Unreal Engine Developer with 2.5+ years of professional experience building gameplay systems in UE4/5 using Blueprint and C++. I specialise in character-vehicle integration, possession logic, input mapping, and Blueprint architecture. Currently engineering core modules for a deployed military simulation platform at Simcentric Technologies including vehicle systems, interactive UI, and environmental effects. I deliver clean, stable, well-documented Blueprint setups built for scalability. Strong at troubleshooting complex Blueprint logic and optimising performance across multi-user environments.
Skills
Experience Level
Language
English
Fluent
Work Experience
Unreal Engine Developer
September 1, 2022 - PresentDesign, develop, and integrate gameplay systems for a large-scale deployed simulation built on Unreal Engine 4 and 5, using Blueprints and C++. Led character–vehicle integrations, input mapping, and UI architecture; refactored explosion effects, implemented a data-driven architecture; integrated weather plugins; developed a data pipeline with external datasets; debugged cross-environment issues and collaborated with designers, artists, and engineers using Git and Jira.
Education
BSc (Hons) Computer Science at IIT (Affiliated with University of Westminster, London)
January 1, 2021 - January 1, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
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