Inácio Rodrigues

Available to hire

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Artist & Game Designer at Ghost Slayers
February 1, 2025 - Present
Established the visual style and art quality bar for the project. Designed and oversaw the entire production pipeline, from the initial concept to the final asset. Responsible for the creative and art direction of the project. Managed the character and environment pipeline (design, modeling, texturing, rigging, and final in-game animation). Developed and rigged all stylized characters for expressive performances. Created high-quality, game-ready environmental assets aligned with a collaborative visual direction. Optimized texture density and resolution for performance. Enhanced scene atmosphere through in-engine lighting and materials. Implemented core gameplay mechanics and wave systems in Unreal Engine Blueprints to deliver responsive gameplay. Designed progression loops and balanced enemy difficulty and player capabilities. Developed level designs emphasizing pacing, environmental storytelling, and player flow. Integrated narrative elements into gameplay and world-building. Employed
Character & Environment 3D Artist and 3D Animator at MORFEU
April 1, 2024 - October 1, 2024
Defined the visual style and art quality bar for the project. Oversaw the entire production pipeline from concept to final asset. Served as exclusive creative and art director for the project. Managed the character and environment pipeline (design, modeling, texturing, rigging, and final animation). Designed and created all stylized characters, rigging them for nuanced emotional performances. Produced high-quality environmental assets modeled and textured in line with a shared visual direction. Assisted in scene atmosphere enhancement through lighting and material adjustments.
Environmental 3D Artist at Immoral Sentence
December 1, 2023 - February 1, 2024
Created game-ready environmental assets aligned with a collaborative visual direction. Optimized texture density and resolution to balance fidelity and performance. Implemented in-engine lighting and material tweaks to improve atmosphere. Collaborated effectively to reconcile design objectives with technical constraints and incorporated feedback through iterative reviews.
Environmental 3D Artist at Zero Sum 2.0
April 1, 2023 - June 1, 2023
Modeled, textured, and designed assets for character weapons and travel mechanics. Executed complete high-to-low poly baking pipeline to produce game-ready assets optimized for performance. Developed custom shaders and stylized materials within the engine. Collaborated with team members to reconcile technical art constraints with design objectives and iterated on feedback.
Character & Environment 3D Artist at Ruína
December 1, 2022 - February 1, 2023
Completed the high-to-low poly baking pipeline for optimized character and environment assets. Designed, modeled, and animated assets to align with the team's vision. Collaborated with team members to reconcile technical art constraints with design objectives and participated in iterative reviews.

Education

Bachelor's degree in digital game design at Polytechnic Institute of Bragança
September 1, 2021 - February 1, 2025
Bachelor's degree in digital game design at Polytechnic Institute of Bragança
September 1, 2021 - February 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet