IR

Inácio Rodrigues

Available to hire

About

  • 2 years' experience
  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

3D Artist & Game Designer · Ghost SlayersFeb 2025 – Present · 1 yr 10 mos

Established the visual style and art quality bar for the project. Designed and oversaw the entire production pipeline, from the initial concept to the final asset. Responsible for the creative and art direction of the project. Managed the character and environment pipeline (design, modeling, texturing, rigging, and final in-game animation). Developed and rigged all stylized characters for expressive performances. Created high-quality, game-ready environmental assets aligned with a collaborative visual direction. Optimized texture density and resolution for performance. Enhanced scene atmosphere through in-engine lighting and materials. Implemented core gameplay mechanics and wave systems in Unreal Engine Blueprints to deliver responsive gameplay. Designed progression loops and balanced enemy difficulty and player capabilities. Developed level designs emphasizing pacing, environmental storytelling, and player flow. Integrated narrative elements into gameplay and world-building. Employed

Character & Environment 3D Artist and 3D Animator · MORFEUApr 2024 – Oct 2024 · 7 mos

Defined the visual style and art quality bar for the project. Oversaw the entire production pipeline from concept to final asset. Served as exclusive creative and art director for the project. Managed the character and environment pipeline (design, modeling, texturing, rigging, and final animation). Designed and created all stylized characters, rigging them for nuanced emotional performances. Produced high-quality environmental assets modeled and textured in line with a shared visual direction. Assisted in scene atmosphere enhancement through lighting and material adjustments.

Environmental 3D Artist · Immoral SentenceDec 2023 – Feb 2024 · 3 mos

Created game-ready environmental assets aligned with a collaborative visual direction. Optimized texture density and resolution to balance fidelity and performance. Implemented in-engine lighting and material tweaks to improve atmosphere. Collaborated effectively to reconcile design objectives with technical constraints and incorporated feedback through iterative reviews.

Environmental 3D Artist · Zero Sum 2.0Apr 2023 – Jun 2023 · 3 mos
Character & Environment 3D Artist · RuínaDec 2022 – Feb 2023 · 3 mos

Education

Bachelor's degree in digital game design · Polytechnic Institute of Bragança2021 – 2025
Bachelor's degree in digital game design · Polytechnic Institute of Bragança2021 – 2025

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