Hi, I’m Irina Jankovic. I’m a versatile 3D animator with a solid foundation in both keyframe character performance and technical animation systems. I craft engaging animations for real-time gameplay and cinematics, from initial concept to final engine implementation. I also have hands-on experience rigging characters and props in Maya, and I enjoy collaborating within cross-disciplinary pipelines to meet project goals.
I thrive in collaborative environments, working closely with Art, Animation, and Engineering teams to ensure seamless pipeline integration and timely feedback. I’m always exploring new tools and techniques in Unreal Engine and Maya, designing custom game-ready rigs, and refining facial expressions with MetaHuman Edit or Maya. I’m a proactive, team-oriented creator who stays curious and adaptable in fast-paced production settings.
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