Hi, I’m Irina Jankovic. I’m a versatile 3D animator with a solid foundation in both keyframe character performance and technical animation systems. I craft engaging animations for real-time gameplay and cinematics, from initial concept to final engine implementation. I also have hands-on experience rigging characters and props in Maya, and I enjoy collaborating within cross-disciplinary pipelines to meet project goals. I thrive in collaborative environments, working closely with Art, Animation, and Engineering teams to ensure seamless pipeline integration and timely feedback. I’m always exploring new tools and techniques in Unreal Engine and Maya, designing custom game-ready rigs, and refining facial expressions with MetaHuman Edit or Maya. I’m a proactive, team-oriented creator who stays curious and adaptable in fast-paced production settings.

Irina Jankovic

Hi, I’m Irina Jankovic. I’m a versatile 3D animator with a solid foundation in both keyframe character performance and technical animation systems. I craft engaging animations for real-time gameplay and cinematics, from initial concept to final engine implementation. I also have hands-on experience rigging characters and props in Maya, and I enjoy collaborating within cross-disciplinary pipelines to meet project goals. I thrive in collaborative environments, working closely with Art, Animation, and Engineering teams to ensure seamless pipeline integration and timely feedback. I’m always exploring new tools and techniques in Unreal Engine and Maya, designing custom game-ready rigs, and refining facial expressions with MetaHuman Edit or Maya. I’m a proactive, team-oriented creator who stays curious and adaptable in fast-paced production settings.

Available to hire

Hi, I’m Irina Jankovic. I’m a versatile 3D animator with a solid foundation in both keyframe character performance and technical animation systems. I craft engaging animations for real-time gameplay and cinematics, from initial concept to final engine implementation. I also have hands-on experience rigging characters and props in Maya, and I enjoy collaborating within cross-disciplinary pipelines to meet project goals.

I thrive in collaborative environments, working closely with Art, Animation, and Engineering teams to ensure seamless pipeline integration and timely feedback. I’m always exploring new tools and techniques in Unreal Engine and Maya, designing custom game-ready rigs, and refining facial expressions with MetaHuman Edit or Maya. I’m a proactive, team-oriented creator who stays curious and adaptable in fast-paced production settings.

See more

Experience Level

Expert
Expert

Language

English
Advanced
Korean
Beginner

Work Experience

Technical Animator at Keywords Studios
January 1, 2024 - Present
Skinning characters and various asset types (clothing, backpacks, weapons, etc.); creating custom game-ready rigs in Maya for backpacks, pickaxes, gliders, and other client assets; managing integration into Unreal Engine via proprietary pipeline tools; designing and implementing complex animation behavior inside Animation Blueprint to drive character and object behavior (e.g., hanging chains and charms; straps; parts of objects that float or pop); creating rig, physics asset, and animation dynamic behaviors for different hairstyle options; modifying character face expressions using MetaHuman Edit or Maya; investigating and implementing solutions for new and complex tasks (new Unreal Engine systems, new Maya customer tools); collaborating with cross-disciplinary teams (Art, Animation, Engineering) to ensure pipeline integration and meet project deadlines.
3D Animator at Play Studios
July 1, 2024 - December 1, 2024
Creating 3D animation for characters, props and environments used in interactive real-time gameplay and cinematic cutscenes; participating in the concept phase and producing mocks and proof of concept animations; addressing and incorporating feedback from Art Director and Lead Animator in a timely manner; collaborating iteratively with team members to identify and resolve production bottlenecks, ensuring an efficient production pipeline.
3D Rigger (contract-based) at Vortech Games
March 1, 2024 - July 1, 2024
Responsible for creating rigs compatible with Xsens MVN Awinda, Xsens Metagloves by Manus, and accurately transferring pre-recorded animation onto the characters; creating blend shapes for animating various facial expressions; connecting facial blend shapes with Unity Face Capture system; collaborating closely with the engineering team to validate rig functionality and integration within Unity.
3D Animation Intern at Art Bully Productions
November 1, 2023 - February 1, 2024
Provided hands-on experience to gain practical skills essential in large-scale game production; created a series of keyframe gameplay animations using fundamental animation principles; gained insight into the challenges of game development; organized and collaborated effectively using Trello.

Education

Beachler's Degree – Computer Graphics at Faculty of Technical Sciences
January 1, 2023 - December 13, 2025
Certificate – Character Animation at Art Bully Training Center
January 1, 2023 - December 13, 2025

Qualifications

Certificate – Character Animation
January 1, 2023 - December 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert

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