I am a 3D modeler driven by a passion for stylized concept art and innovation. I am constantly seeking fresh avenues to infuse projects with creativity and originality. I am committed to technical excellence and look forward to making meaningful contributions in dynamic, innovative settings.

Isabella Aparecida

I am a 3D modeler driven by a passion for stylized concept art and innovation. I am constantly seeking fresh avenues to infuse projects with creativity and originality. I am committed to technical excellence and look forward to making meaningful contributions in dynamic, innovative settings.

Available to hire

I am a 3D modeler driven by a passion for stylized concept art and innovation. I am constantly seeking fresh avenues to infuse projects with creativity and originality. I am committed to technical excellence and look forward to making meaningful contributions in dynamic, innovative settings.

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Language

English
Fluent

Work Experience

Digital Twin Junior at Accenture Brasil - Umlaut Germany
January 1, 2023 - Present
3D Modeling with Game Pipeline for Unreal Engine using Blender, Zbrush, and Marvelous Designer. Responsible for organic and inorganic 3D modeling of environments and assets, UV unwrapping, basic rigging, optimization of 3D models for Unreal, and material checking.
3D Generalist at CodeCoast Augmented Reality (PJ)
December 31, 2022 - July 14, 2025
Modeled, textured, and adapted models for augmented reality primarily using Blender. Areas of work included 3D modeling of products for furniture, lighting, and cell phone stores, adaptation and optimization of SKPs for AR, texturing in Blender, studio creation for rendering, and rendering of product packaging and promotional images.
Digital Twin Junior at Accenture Brasil - Umlaut Germany
January 1, 2023 - Present
3D Modeling with Game Pipeline for Unreal Engine. Main software used includes Blender, Zbrush, and Marvelous Designer. Organic and inorganic 3D modeling of environments and assets. UV unwrapping. Basic rigging. Optimization of 3D models for Unreal. Material checking.
3D Generalist at CodeCoast Augmented Reality (PJ)
December 31, 2022 - July 23, 2025
Responsible for modeling, texturing, and adapting models for augmented reality. Primary software used is Blender. 3D modeling of products for furniture, lighting, and cell phone stores. Adaptation and optimization of SKPs for Augmented Reality. Texturing in Blender. Studio creation for rendering. Rendering of product packaging and promotional images.

Education

Bachelor at Universidade Anhembi Morumbi
January 11, 2030 - July 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail, Professional Services