Indunil Suresh Rathnasooriya
I’m Indunil Suresh Rathnasooriya, a Unity Game Developer and mobile/WebGL publisher who enjoys building production-ready games and kids learning apps from idea to release.
About
I’m Indunil Suresh Rathnasooriya, a Unity Game Developer and mobile/WebGL publisher who enjoys building production-ready games and kids learning apps from idea to release. I work with C# and the Unity ecosystem to create engaging 2D/3D gameplay, polished UIs, and multiplayer experiences using Photon, while also handling performance, build targets, and store-ready updates across Android, iOS, WebGL, and desktop.
Alongside game development, I develop mobile apps with Flutter and build the backend side with PHP/MySQL (REST APIs), including authentication, OTP/subscription logic, and admin dashboards for reporting and monitoring. I’ve also supported analytics and notifications (Firebase Analytics, OneSignal), handled hosting/SSL and WebGL deployment details, and troubleshoot store compliance and release issues—so the end product is not only fun, but also reliable and publishable.
- 7 years' experience
- Joined August 2026
Languages
- EnglishAdvanced
- Sinhala, SinhaleseFluent
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
Work experience· 11 roles
Develop and publish Unity games and kids learning apps for Android, iOS, WebGL, and desktop. Built Mind Rush (memory-match ecosystem) with Photon multiplayer, leaderboards, seasons, prizes, and user profiles. Developed Kakulu Kids app learning flows including guide screens, parent gate, free/weekly/monthly access, voice recognition support, and Play Store compliance improvements. Implemented OTP/subscription flows, pending charging states, demo/review mode, and account gating logic. Created PHP/MySQL APIs and admin panels for authentication, profiles, leaderboards, match history, subscription status, and reporting dashboards. Managed hosting/deployment on Apache/Ubuntu with SSL, CORS, and WebGL compression headers, and supported production troubleshooting and Play Store compliance fixes.
Develop and publish Unity games and kids learning apps across Android, iOS, WebGL and desktop. Built Mind Rush with Unity/C#, Photon multiplayer (offline bot mode, lobby/room flows), seasons/leaderboards/prizes and user profiles. Created Kakulu Kids learning flows (guide screens, parent gate, access logic), added voice recognition support, implemented OTP/subscription charging states, and account gating. Built PHP/MySQL APIs for authentication, profiles, leaderboards, match history, subscription status and admin reporting dashboards. Handled Apache/Ubuntu hosting, SSL, CORS and WebGL deployment headers; performed release troubleshooting and store compliance fixes including Play policy and signing/IAP testing.
Supported mobile/WebGL game projects with backend integrations and app publishing workflows. Worked on production fixes, client revisions, store assets, and release preparation for mobile games, including ensuring the builds are release-ready and aligned with store requirements.
Education· 8
Certifications and awards
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