I’m Itai Matos, a creative and technically-minded Sound Designer with over a decade of experience in game audio, including two years of full-time work using Unreal Engine 5 metasounds. I specialize in immersive interactive sound, cinematic audio, and real-time systems. I’m proficient in Unreal Engine 5 (MetaSounds, Blueprints), FMOD, and Unity, with a strong track record in syncing audio to cutscenes and designing unique character sound and ambient sounds.
I also excel in field recording, spatial audio, and rapid prototyping using C++ and C#. I love building emotionally rich and technically polished audio experiences that support gameplay and storytelling.
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