Hi, I’m Devaun Hebert, a results-oriented 2D and 3D freelance artist. I specialize in developing visual concepts and animations using digital tools, focusing on compositions that reinforce ideas, characters, and setting. Although I am fond of drawings wacky cartoons and cool sci-fi imagery on my own time, I do enjoy collaborating with other people to create even more unique, imaginative experiences.
I bring a versatile skill set across rigging, modeling, animation, rendering, and design, proficient with Maya, Substance Painter, Blender, Houdini, Unreal, and the Adobe suite. In general, I love translating concepts into compelling visuals for games, shows, and even educational media. I’m excited to contribute to projects that push creative boundaries, while also growing as an artist and building strong relationships with colleagues and collaborators.
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As a Technical Director, I was in charge of constructing complete, skeletal, control rigs for all characters starring in “The Garden”, including cleaning up models for rigging, and creating new 2d or assets, if need be.
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