Hi there! I’m Matthew Holmes, a front-end developer and game maker who loves turning ideas into polished, user-friendly experiences. I enjoy solving tough UI challenges, building robust features across mixed tech stacks, and collaborating with international teams to deliver value. With experience in TypeScript, JavaScript, HTML/CSS, and game engines like Unreal and Godot, I thrive on fast iterations, clean code, and thoughtful UX. I’m comfortable with Git, Perforce, Docker, and data tools, and I enjoy contributing to documentation and processes that help teams move faster.

Matthew Holmes

Hi there! I’m Matthew Holmes, a front-end developer and game maker who loves turning ideas into polished, user-friendly experiences. I enjoy solving tough UI challenges, building robust features across mixed tech stacks, and collaborating with international teams to deliver value. With experience in TypeScript, JavaScript, HTML/CSS, and game engines like Unreal and Godot, I thrive on fast iterations, clean code, and thoughtful UX. I’m comfortable with Git, Perforce, Docker, and data tools, and I enjoy contributing to documentation and processes that help teams move faster.

Available to hire

Hi there! I’m Matthew Holmes, a front-end developer and game maker who loves turning ideas into polished, user-friendly experiences. I enjoy solving tough UI challenges, building robust features across mixed tech stacks, and collaborating with international teams to deliver value.

With experience in TypeScript, JavaScript, HTML/CSS, and game engines like Unreal and Godot, I thrive on fast iterations, clean code, and thoughtful UX. I’m comfortable with Git, Perforce, Docker, and data tools, and I enjoy contributing to documentation and processes that help teams move faster.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Front-End Developer / Technical Support Engineer at Taguchi Marketing
June 1, 2024 - February 1, 2026
Delivered technical support for multiple high-profile international clients. Developed and maintained features across a mixed tech stack. Improved internal performance and precision of the reporting system, enhancing accuracy from 1% to 0.01% in client-facing analytics (TypeScript). Implemented search functionality for Custom Fields in the UI, streamlining usability and client productivity (Vue.js / TypeScript). Expanded data import capabilities to support a wider range of formats and field types. Deployed new web application features and email templates across client environments. Identified and resolved bugs, implemented performance improvements, and contributed to ongoing maintenance and features of the codebase. Queried databases and analyzed error logs to diagnose and troubleshoot technical issues. Volunteered for night shifts to provide enhanced support coverage for European clients. Authored and contributed to internal and external documentation for several major features.
Writer / Junior Developer at Of Machines And Men
March 1, 2023 - Present
Developed gameplay and systems features using C++ within Unreal Engine. Utilized Perforce for version control, effectively managing large binary assets and maintaining project integrity within a team workflow. Ongoing side project with intermittent paid work and a future revenue share model.
Supervisor at Telstra Emergency 000
May 1, 2021 - April 1, 2024
Coordinated emergency call routing to local emergency services across Australia. Operated in a high-pressure, time-critical environment requiring rapid decision making and emotional resilience. Consistently met or exceeded key performance indicators (KPIs), including call handling speed and Quality Assurance benchmarks. Demonstrated advanced interpersonal skills, empathy, and emotional intelligence while supporting distressed callers. Contributed to team performance through leadership, peer support, and process adherence.

Education

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Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services, Education