CI

Carlos Iván Flores Gutiérrez

Available to hire

I’m Carlos Iván Flores Gutiérrez, a general programmer passionate about video games and always excited to build and improve interactive experiences.

About

I’m Carlos Iván Flores Gutiérrez, a general programmer passionate about video games and always excited to build and improve interactive experiences. I’ve worked across technical QA and programming, and I enjoy turning gameplay ideas into solid, maintainable code—whether that’s adapting mechanics to new environments or supporting a game’s core systems.

I’ve served as a lead programmer focused on game architecture and technical design, and I’ve also contributed to gameplay implementation, co-development of core codebases, and boss/design implementation work. Alongside my engineering background, I value reliability, punctuality, and clear communication, and I’m comfortable collaborating across roles to ship features that feel smooth and perform well.

  • 4 years' experience
  • Joined November 2026

Languages

  • Spanish; CastilianFluent
  • EnglishIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet

Work experience· 8 roles

General Programmer · I’m Not Paid Enough for ThisJan 2025 – Present · 1 yr 11 mos

Responsible for programming the first boss of the video game, as well as designing and implementing the defeat and victory screens.

Lead Programmer · Stars Don’t Shine AloneJan 2025 – Present · 1 yr 11 mos

Served as Lead Programmer, focusing primarily on the main character’s architecture and technical design. Worked on core implementation decisions to support the project’s gameplay and character systems.

Programador Principal · Stars Don’t Shine AloneJan 2025 – Present · 1 yr 11 mos

Ejercí como programador líder en el desarrollo del proyecto, con enfoque en la arquitectura del personaje principal y el diseño técnico del gameplay. Participé en la implementación de mecánicas y en la adaptación del contenido del juego mediante programación y ajustes al código base.

Programador General · "No me paganen lo suficiente para esto" (videojuego)Jan 2025 – Present · 1 yr 11 mos
General Programmer · Slice At LifeJan 2024 – Dec 2024 · 1 yr
General Programmer / Quality Control · Skull and Bones (Ubisoft)Jan 2022 – Present · 4 yrs 11 mos
QA Technical Tester (Closed Beta Phase) · I’m Not Paid Enough for ThisJan 2022 – Present · 4 yrs 11 mos
Encargado de Programación / Responsable de Desarrollo · Silly Dragon GamesJan 2022 – Jan 2024 · 2 yrs 1 mo

Education

Licenciatura en Animación Digital y Videojuegos · Preparatoria Politecnica Matutina Remus2010 – 2014
Ingeniería Técnica / Carrera técnica · Universidad Marista de Guadalajara2022 – 2026
Bachelor's Degree in Digital Animation and Video Games · Universidad Marista de Guadalajara2022 – 2026

Certifications and awards

QA Technical Tester (Fase de Beta Cerrada)2030 – 2026

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