I’m a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms. I have extensive experience in creating high quality organic and hard surface models for games.
I’ve worked collaboratively on a number of game projects, including Steam releases, as a 3D character and environment artist, bringing projects up to a high visual standard.
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Baby Carbonara is an atmospheric cooking game where you prepare and serve dishes to a dictator Baby “Krasnov” in VR.
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My key roles were 3D modeling, level design and concept art. When designing the levels i went through a number of iterations, experimenting with layouts, ensuring the environment naturally fits all the tools and can still be used in cramped rooms of VR players. All interactive objects are within hands reach from middle of the room and if it can be interacted with, it is coloured a specific shade of red that contrasts against the environment.
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