Ivan Karkov

Available to hire

I'm a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms.

About

I’m a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms. I have extensive experience in creating high quality organic and hard surface models for games.

I’ve worked collaboratively on a number of game projects, including Steam releases, as a 3D character and environment artist, bringing projects up to a high visual standard.

  • Joined June 2026

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Media & Entertainment

Projects · 1

Baby Carbonara is an atmospheric cooking game where you prepare and serve dishes to a dictator Baby “Krasnov” in VR.
https://www.twine.net/signin

My key roles were 3D modeling, level design and concept art. When designing the levels i went through a number of iterations, experimenting with layouts, ensuring the environment naturally fits all the tools and can still be used in cramped rooms of VR players. All interactive objects are within hands reach from middle of the room and if it can be interacted with, it is coloured a specific shade of red that contrasts against the environment.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +2

Work experience· 7 roles

3D Artist and Game Designer · Baby Carbonara VRJan 2026 – Dec 2026 · 1 yr

Designed and modelled in-game levels and characters for a compact VR game set in a horror world, ensuring a visually appealing and efficient layout for smaller rooms. Uploaded to Steam.

3D Artist · Cosmic Black StudiosOct 2025 – Present · 1 yr 2 mos

●​ Actively collaborated over two game projects based in both Unity and UE5. ●​ Created and optimised environment assets and character models using Industry standard workflows. ●​ Designed visually appealing levels within the engine that complimented the gameplay. ●​ Ensured optimisation of assets by tuning textures and materials in-engine.

3D Artist · Cosmic Black StudioOct 2025 – Present · 1 yr 2 mos

Actively collaborated on two Unity and Unreal Engine 5 projects. Created and optimised environment assets and character models using industry-standard workflows. Designed visually engaging levels within the engine that complemented gameplay. Ensured asset optimisation by tuning textures and materials in-engine.

Team Lead, 3D Animator, 3D Artist · Riffs of ResistanceJan 2025 – Jan 2026 · 1 yr 1 mo
Team Lead, 3D Artist, 3D Animator · Riffs of ResistanceJan 2025 – Dec 2026 · 2 yrs
Game Designer, 3D Artist · Potion Maker 2002Jan 2024 – Dec 2024 · 1 yr
Game Designer, 3D Artist · Potion MakerJan 2024 – Dec 2024 · 1 yr

Education

Batchelors Degree in Game Design - CGI Direction · Griffith University2025 – 2026

In my first year at Griffith I have reached over 6.0 GPA, making me top 5% best performing Game Design students at Griffith University at that time.

Bachelor’s Degree in Game Design - CGI Direction · Griffith University2023 – 2026
Bachelor’s Degree in Game Design - CGI Direction · Griffith University2023 – 2026

Certifications and awards

Bachelor’s Degree in Game Design - CGI Direction2023 – 2026

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