I'm a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms. I have extensive experience in creating high quality organic and hard surface models for games. I’ve worked collaboratively on a number of game projects, including Steam releases, as a 3D character and environment artist, bringing projects up to a high visual standard.

Ivan Karkov

I'm a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms. I have extensive experience in creating high quality organic and hard surface models for games. I’ve worked collaboratively on a number of game projects, including Steam releases, as a 3D character and environment artist, bringing projects up to a high visual standard.

Available to hire

I’m a versatile 3D artist specialising in character art with 3+ years of experience in game development across PC and VR platforms. I have extensive experience in creating high quality organic and hard surface models for games.

I’ve worked collaboratively on a number of game projects, including Steam releases, as a 3D character and environment artist, bringing projects up to a high visual standard.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Advanced

Work Experience

3D Artist at Cosmic Black Studios
October 11, 2025 - Present
●​ Actively collaborated over two game projects based in both Unity and UE5. ●​ Created and optimised environment assets and character models using Industry standard workflows. ●​ Designed visually appealing levels within the engine that complimented the gameplay. ●​ Ensured optimisation of assets by tuning textures and materials in-engine.
3D Artist at Cosmic Black Studio
October 1, 2025 - Present
Actively collaborated on two Unity and Unreal Engine 5 projects. Created and optimised environment assets and character models using industry-standard workflows. Designed visually engaging levels within the engine that complemented gameplay. Ensured asset optimisation by tuning textures and materials in-engine.
3D Artist and Game Designer at Baby Carbonara VR
January 1, 2026 - December 31, 2026
Designed and modelled in-game levels and characters for a compact VR game set in a horror world, ensuring a visually appealing and efficient layout for smaller rooms. Uploaded to Steam.
Team Lead, 3D Artist, 3D Animator at Riffs of Resistance
January 1, 2025 - December 31, 2026
Led a team of eight within Unity to develop a music-themed Character Action Game. Responsibilities included animation, art direction, and cross-team collaboration; the project earned multiple awards, including Game of The Year at the Griffith University Gala.
Game Designer, 3D Artist at Potion Maker
January 1, 2024 - December 31, 2024
Short but polished magical horror game focusing on clear level design and three key mechanics: Spawn, Move, Burn. Contributed to a Unity project and supported reception with YouTubers showcasing lets-play videos.
Team Lead, 3D Animator, 3D Artist at Riffs of Resistance
January 1, 2025 - January 1, 2026
Led a team of 8 in Unity on a music-themed Character Action Game. Contributed as a 3D artist and animator; project received multiple awards, including Game of The Year at the Griffith University Gala.
Game Designer, 3D Artist at Potion Maker 2002
January 1, 2024 - December 31, 2024
Short but well-polished magical horror game focusing on clear level design and three key mechanics: Spawn, Move and Burn. Developed by a team of 3 in Unity. Well received, resulting in YouTubers making Let's Play videos.

Education

Batchelors Degree in Game Design - CGI Direction at Griffith University
April 6, 2025 - May 30, 2026
In my first year at Griffith I have reached over 6.0 GPA, making me top 5% best performing Game Design students at Griffith University at that time.
Bachelor’s Degree in Game Design - CGI Direction at Griffith University
January 1, 2023 - January 1, 2026
Bachelor’s Degree in Game Design - CGI Direction at Griffith University
January 1, 2023 - January 1, 2026

Qualifications

Bachelor’s Degree in Game Design - CGI Direction
January 1, 2023 - January 1, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
    Baby Carbonara VR

    Baby Carbonara is an atmospheric cooking game where you prepare and serve dishes to a dictator Baby “Krasnov” in VR.
    https://www.twine.net/signin

    My key roles were 3D modeling, level design and concept art. When designing the levels i went through a number of iterations, experimenting with layouts, ensuring the environment naturally fits all the tools and can still be used in cramped rooms of VR players. All interactive objects are within hands reach from middle of the room and if it can be interacted with, it is coloured a specific shade of red that contrasts against the environment.