Unity Developer / Gameplay Programmer / C# Programmer with 9+ years of experience developing, maintaining, and publishing multiplatform games and applications. I focus on building gameplay features and game systems, diagnosing issues fast, and keeping products stable, performant, and compliant.
I also work across mobile LiveOps and production: SDK integrations, monetization, KPI/ANR/Crash monitoring, A/B testing, progressive rollouts, and store releases. I enjoy turning technical problems into reliable solutions and improving team workflows with internal tools and better practices.
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CraftCalc is a premium collection of calculators and utilities designed to help Minecraft players save time, plan builds, manage resources, and make better in-game decisions.
Whether you are linking Nether portals, measuring distances, planning storage, calculating XP requirements, checking for slime chunks, or estimating farm yields, CraftCalc delivers useful results in seconds.
All tools work completely offline, no accounts, subscriptions, or unnecessary permissions required.
Magic Panic is a local co-op game for 1-4 players. Working as a team, you and your magical friends must craft orders for a wide variety of potions before the time is out!
Take part in this magical adventure to save the Spice Kingdom, where a mysterious villain threatens us.
Advance through the different regions and levels with all kinds of obstacles and get the ingredients to create the Final Potion.
Android · Google Play · Personal Project
App developed and published independently from start to finish using Unity/C#. Achieved over 50,000 downloads; implemented monetization via ads and in-app purchases; and handled ongoing maintenance of the published product.
Development of scenes and scripts for an escape-room style game for Android (Google Play) and WebGL.
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