I'm a composer and sound designer specializing in adaptive and interactive music for video games, cinematic scoring, and immersive sound design. I create hybrid orchestral/electronic compositions and have hands-on experience implementing audio with FMOD in Unity and Unreal Engine, delivering full-cycle music and audio for games and media. As a multi-instrumentalist, I craft emotionally resonant audio experiences and build custom virtual instruments (Kontakt, Decent Sampler) to expand creative flexibility. I thrive in forward-thinking studios, collaborating with directors and engineers to elevate player experience through creative vision and technical precision.

Sergei

I'm a composer and sound designer specializing in adaptive and interactive music for video games, cinematic scoring, and immersive sound design. I create hybrid orchestral/electronic compositions and have hands-on experience implementing audio with FMOD in Unity and Unreal Engine, delivering full-cycle music and audio for games and media. As a multi-instrumentalist, I craft emotionally resonant audio experiences and build custom virtual instruments (Kontakt, Decent Sampler) to expand creative flexibility. I thrive in forward-thinking studios, collaborating with directors and engineers to elevate player experience through creative vision and technical precision.

Available to hire

I’m a composer and sound designer specializing in adaptive and interactive music for video games, cinematic scoring, and immersive sound design. I create hybrid orchestral/electronic compositions and have hands-on experience implementing audio with FMOD in Unity and Unreal Engine, delivering full-cycle music and audio for games and media.

As a multi-instrumentalist, I craft emotionally resonant audio experiences and build custom virtual instruments (Kontakt, Decent Sampler) to expand creative flexibility. I thrive in forward-thinking studios, collaborating with directors and engineers to elevate player experience through creative vision and technical precision.

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Language

Serbian
Fluent
English
Fluent
Russian
Fluent

Work Experience

Music composer/Sound Designer at Reaction Games
November 2, 2025 - February 12, 2026
Responsibilities: 1. Adaptive Music Development: - Composed music tracks that dynamically reacted to gameplay, seamlessly transitioning between calm moments and intense battles. - Integrated adaptive music using FMOD to ensure smooth transitions and enhance player immersion. 2. Sound Design: - Designed sounds for melee and ranged weapons, special abilities, and environmental effects. - Created unique audio elements, such as hammer strikes, lava ruptures, and meteor impacts, to deliver an engaging gameplay experience. 3. Immersive Audio Design: - Utilized Dolby Atmos to craft immersive surround sound, enhancing the sense of presence and depth in the game. - Designed dynamic soundscapes for object movement, interactions, and environmental feedback. 4. Audio Implementation: - Worked closely with game engines and audio systems to integrate sound and music into gameplay. - Ensured precise synchronization of audio with player actions and animations. 5. Audio Tools and Plugins: - Used tools such as Morph3 and Dehumanizer to create unique and high-quality sound effects. - Worked in Dolby Atmos Production Suite to mix and master spatial audio.
Composer / Sound Designer at Independent / Freelance
January 1, 2025 - Present
Freelance role focusing on original music, sound design, and audio implementation for video games and media. Creates adaptive, hybrid orchestral/electronic scores and integrates with FMOD and Unity/Unreal to deliver immersive audio experiences.
Composer / Sound Designer at Reaction Games
November 1, 2024 - January 1, 2025
Created sound design and original music for a game project; designed sound effects, recorded and processed audio; mixed and mastered; produced orchestral and electronic music; integrated audio into Unity using FMOD.
Composer at Eisvil
February 1, 2023 - August 1, 2023
Composed original music for mobile games; integrated music using FMOD pipelines.
Music composer at TRO Media
January 22, 2022 - May 28, 2022
Composing music for a four-episode series
Composer at TROMEDIA
January 1, 2022 - May 1, 2022
Composed original music for a four-episode TV series; integrated music using FMOD pipelines.
Music Composer at Fmedia
September 2, 2021 - July 3, 2023
Creating music for mobile games
Composer at FMOD
September 1, 2021 - July 1, 2023
Composer creating original music for media and game-related projects; worked with orchestral arrangements and cinematic scoring; integrated music using FMOD pipelines; implemented adaptive music into Unity using FMOD.

Education

Add your educational history here.

Qualifications

XSSR Academy
October 12, 2023 - June 20, 2023
Interactive sound and audio effects
XSSR Academy
November 7, 2022 - May 26, 2022
Professional Qualification Upgrade in Music Composition
Artmasters
January 7, 2021 - April 16, 2021
Media composers competition

Industry Experience

Non-Profit Organization, Media & Entertainment, Professional Services, Gaming, Other