Available to hire
I’m a composer and sound designer specializing in adaptive and interactive music for video games, cinematic scoring, and immersive sound design. I create hybrid orchestral/electronic compositions and have hands-on experience implementing audio with FMOD in Unity and Unreal Engine, delivering full-cycle music and audio for games and media.
As a multi-instrumentalist, I craft emotionally resonant audio experiences and build custom virtual instruments (Kontakt, Decent Sampler) to expand creative flexibility. I thrive in forward-thinking studios, collaborating with directors and engineers to elevate player experience through creative vision and technical precision.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Serbian
Fluent
English
Fluent
Russian
Fluent
Work Experience
Music composer at TRO Media
January 22, 2022 - May 28, 2022Composing music for a four-episode series
Music Composer at Fmedia
September 2, 2021 - July 3, 2023Creating music for mobile games
Music composer/Sound Designer at Reaction Games
November 2, 2025 - February 12, 2026Responsibilities:
1. Adaptive Music Development:
- Composed music tracks that dynamically reacted to gameplay, seamlessly transitioning between calm moments and intense battles.
- Integrated adaptive music using FMOD to ensure smooth transitions and enhance player immersion.
2. Sound Design:
- Designed sounds for melee and ranged weapons, special abilities, and environmental effects.
- Created unique audio elements, such as hammer strikes, lava ruptures, and meteor impacts, to deliver an engaging gameplay experience.
3. Immersive Audio Design:
- Utilized Dolby Atmos to craft immersive surround sound, enhancing the sense of presence and depth in the game.
- Designed dynamic soundscapes for object movement, interactions, and environmental feedback.
4. Audio Implementation:
- Worked closely with game engines and audio systems to integrate sound and music into gameplay.
- Ensured precise synchronization of audio with player actions and animations.
5. Audio Tools and Plugins:
- Used tools such as Morph3 and Dehumanizer to create unique and high-quality sound effects.
- Worked in Dolby Atmos Production Suite to mix and master spatial audio.
Composer / Sound Designer at Independent / Freelance
January 1, 2025 - PresentFreelance role focusing on original music, sound design, and audio implementation for video games and media. Creates adaptive, hybrid orchestral/electronic scores and integrates with FMOD and Unity/Unreal to deliver immersive audio experiences.
Composer / Sound Designer at Reaction Games
November 1, 2024 - January 1, 2025Created sound design and original music for a game project; designed sound effects, recorded and processed audio; mixed and mastered; produced orchestral and electronic music; integrated audio into Unity using FMOD.
Composer at Eisvil
February 1, 2023 - August 1, 2023Composed original music for mobile games; integrated music using FMOD pipelines.
Composer at TROMEDIA
January 1, 2022 - May 1, 2022Composed original music for a four-episode TV series; integrated music using FMOD pipelines.
Composer at FMOD
September 1, 2021 - July 1, 2023Composer creating original music for media and game-related projects; worked with orchestral arrangements and cinematic scoring; integrated music using FMOD pipelines; implemented adaptive music into Unity using FMOD.
Education
Qualifications
XSSR Academy
October 12, 2023 - June 20, 2023Interactive sound and audio effects
XSSR Academy
November 7, 2022 - May 26, 2022Professional Qualification Upgrade in Music Composition
Artmasters
January 7, 2021 - April 16, 2021Media composers competition
Industry Experience
Non-Profit Organization, Media & Entertainment, Professional Services, Gaming, Other
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