Sergei Kondrashov is a composer for video games, film, and television. His recent work includes the four-episode series Mamkina Zvyozdochka, a certified participant in the ArtMasters media composers competition,and the sci-fi action game Dead Impact, for which he composed a dynamic, immersive soundtrack and crafted detailed sound design to fully enhance the game’s post-apocalyptic atmosphere. In 2021, he contributed to RAMSHACKLE: THE THESIS FILM, adapting and partially re-recording the soundtrack for the Russian localization while preserving the original emotional tone. The creators of the project recognized this work as the best and officially published it on their channel. While orchestral elements form the backbone of Sergei’s musical palette, he also integrates electronic, ethnic, and rock influences. His primary instruments include guitar, bass, keys/piano, and drums. Sergei aims to create richly textured and emotionally compelling scores. As he puts it: “The way I see my work as a composer, I am mapping out the human heart. Observing, sustaining, coercing, magnifying, expressing, and creating emotions—that is what I strive to achieve in my work

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Sergei Kondrashov is a composer for video games, film, and television. His recent work includes the four-episode series Mamkina Zvyozdochka, a certified participant in the ArtMasters media composers competition,and the sci-fi action game Dead Impact, for which he composed a dynamic, immersive soundtrack and crafted detailed sound design to fully enhance the game’s post-apocalyptic atmosphere. In 2021, he contributed to RAMSHACKLE: THE THESIS FILM, adapting and partially re-recording the soundtrack for the Russian localization while preserving the original emotional tone. The creators of the project recognized this work as the best and officially published it on their channel. While orchestral elements form the backbone of Sergei’s musical palette, he also integrates electronic, ethnic, and rock influences. His primary instruments include guitar, bass, keys/piano, and drums. Sergei aims to create richly textured and emotionally compelling scores. As he puts it: “The way I see my work as a composer, I am mapping out the human heart. Observing, sustaining, coercing, magnifying, expressing, and creating emotions—that is what I strive to achieve in my work

Available to hire

Sergei Kondrashov is a composer for video games, film, and television. His recent work includes the four-episode series Mamkina Zvyozdochka, a certified participant in the ArtMasters media composers competition,and the sci-fi action game Dead Impact, for which he composed a dynamic, immersive soundtrack and crafted detailed sound design to fully enhance the game’s post-apocalyptic atmosphere. In 2021, he contributed to RAMSHACKLE: THE THESIS FILM, adapting and partially re-recording the soundtrack for the Russian localization while preserving the original emotional tone. The creators of the project recognized this work as the best and officially published it on their channel. While orchestral elements form the backbone of Sergei’s musical palette, he also integrates electronic, ethnic, and rock influences. His primary instruments include guitar, bass, keys/piano, and drums.

Sergei aims to create richly textured and emotionally compelling scores. As he puts it: “The way I see my work as a composer, I am mapping out the human heart. Observing, sustaining, coercing, magnifying, expressing, and creating emotions—that is what I strive to achieve in my work

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Language

Serbian
Fluent
English
Intermediate
Russian
Fluent

Work Experience

Music composer at TRO Media
January 22, 2022 - May 28, 2022
Composing music for a four-episode series
Music Composer at Fmedia
September 2, 2021 - July 3, 2023
Creating music for mobile games
Music composer/Sound Designer at Reaction Games
November 2, 2025 - February 12, 2026
Responsibilities: 1. Adaptive Music Development: - Composed music tracks that dynamically reacted to gameplay, seamlessly transitioning between calm moments and intense battles. - Integrated adaptive music using FMOD to ensure smooth transitions and enhance player immersion. 2. Sound Design: - Designed sounds for melee and ranged weapons, special abilities, and environmental effects. - Created unique audio elements, such as hammer strikes, lava ruptures, and meteor impacts, to deliver an engaging gameplay experience. 3. Immersive Audio Design: - Utilized Dolby Atmos to craft immersive surround sound, enhancing the sense of presence and depth in the game. - Designed dynamic soundscapes for object movement, interactions, and environmental feedback. 4. Audio Implementation: - Worked closely with game engines and audio systems to integrate sound and music into gameplay. - Ensured precise synchronization of audio with player actions and animations. 5. Audio Tools and Plugins: - Used tools such as Morph3 and Dehumanizer to create unique and high-quality sound effects. - Worked in Dolby Atmos Production Suite to mix and master spatial audio.

Education

Add your educational history here.

Qualifications

XSSR Academy
October 12, 2023 - June 20, 2023
Interactive sound and audio effects
XSSR Academy
November 7, 2022 - May 26, 2022
Professional Qualification Upgrade in Music Composition
Artmasters
January 7, 2021 - April 16, 2021
Media composers competition

Industry Experience

Non-Profit Organization, Media & Entertainment, Professional Services, Gaming, Other
    paper Mamkina Zvezdochka — Original Motion Picture Soundtrack

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