I am a Graduate Software Engineer with a solid foundation in game design, gameplay systems, and software applications. I use development and design tools to build 2D and 3D games for PC and mobile devices.
I have hands-on experience delivering fully functional projects, including implementing core gameplay mechanics, AI behaviors, UI systems, animation, 3D modelling, backend data integration, real-time systems, and database-driven applications. I am passionate about creating engaging experiences and optimizing performance. I am a fast learner with strong problem-solving skills and a solid understanding of user-centered design principles, and I’m eager to contribute to a professional game development team.
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