Available to hire
I am a Level Designer and a recent Game Design graduate from Full Sail University. I specialize in creating immersive, narrative-driven environments with a focus on gameplay flow, visual hierarchy, and player-driven design. I am proficient with Unreal Engine Blueprints, Blender, and DAZ Studio to craft compelling spaces and characters.
I am passionate about building environments that tell a story through design, exploration, and thoughtful asset placement. My goal is to blend technical rigor with creative storytelling to deliver memorable player experiences.
Experience Level
Language
English
Fluent
Work Experience
Education
Associate of Applied Science in Game Development (A.A.S.) at Full Sail University
January 11, 2030 - January 1, 2025B.S. Completion in Interactive Technology (GDN Concentration) at Full Sail University
January 11, 2030 - March 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
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