Hi! I'm Jesus Ferniz, a 3D Artist specialized in Character and Creature design, Motion Graphics, and 3D Printing. I’m the Co-Founder and Character Artist at Dreamers Made, a creative studio specialized in turning personal or corporate visions into emotionally resonant, functional, and collectible physical pieces. We guide our clients through the entire process, from concept to final product, combining storytelling, design, and cutting-edge production techniques such as 3D printing, laser cutting, and digital sculpting to craft one-of-a-kind creations that can't be found anywhere else. Currently, I serve as Director of Virtual Production at Volumento, where I also lead the 3D Printing, Modeling and Animation departments. My work blends semi-realistic modeling, real-time asset creation, and cinematic motion graphics using Unreal Engine and Blender. To continue refining my craft, I’m pursuing a Master’s in Game Production and a CG Asset Portfolio Pre-Production & Production diploma at Think Tank Training Centre. I'm driven by the challenge of bringing characters to life whether they belong in a game, on a shelf, or on a screen and I’m always looking for opportunities that push creativity and craft forward. Always open to collaborative projects that push creativity forward - feel free to connect!

Jesus Fernandez CVZ

Hi! I'm Jesus Ferniz, a 3D Artist specialized in Character and Creature design, Motion Graphics, and 3D Printing. I’m the Co-Founder and Character Artist at Dreamers Made, a creative studio specialized in turning personal or corporate visions into emotionally resonant, functional, and collectible physical pieces. We guide our clients through the entire process, from concept to final product, combining storytelling, design, and cutting-edge production techniques such as 3D printing, laser cutting, and digital sculpting to craft one-of-a-kind creations that can't be found anywhere else. Currently, I serve as Director of Virtual Production at Volumento, where I also lead the 3D Printing, Modeling and Animation departments. My work blends semi-realistic modeling, real-time asset creation, and cinematic motion graphics using Unreal Engine and Blender. To continue refining my craft, I’m pursuing a Master’s in Game Production and a CG Asset Portfolio Pre-Production & Production diploma at Think Tank Training Centre. I'm driven by the challenge of bringing characters to life whether they belong in a game, on a shelf, or on a screen and I’m always looking for opportunities that push creativity and craft forward. Always open to collaborative projects that push creativity forward - feel free to connect!

Available to hire

Hi! I’m Jesus Ferniz, a 3D Artist specialized in Character and Creature design, Motion Graphics, and 3D Printing.

I’m the Co-Founder and Character Artist at Dreamers Made, a creative studio specialized in turning personal or corporate visions into emotionally resonant, functional, and collectible physical pieces. We guide our clients through the entire process, from concept to final product, combining storytelling, design, and cutting-edge production techniques such as 3D printing, laser cutting, and digital sculpting to craft one-of-a-kind creations that can’t be found anywhere else.

Currently, I serve as Director of Virtual Production at Volumento, where I also lead the 3D Printing, Modeling and Animation departments. My work blends semi-realistic modeling, real-time asset creation, and cinematic motion graphics using Unreal Engine and Blender.

To continue refining my craft, I’m pursuing a Master’s in Game Production and a CG Asset Portfolio Pre-Production & Production diploma at Think Tank Training Centre.

I’m driven by the challenge of bringing characters to life whether they belong in a game, on a shelf, or on a screen and I’m always looking for opportunities that push creativity and craft forward.

Always open to collaborative projects that push creativity forward - feel free to connect!

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Generalist Artist at Meta Studio Creative Agency
June 1, 2024 - September 5, 2025
Modelled and textured weapons, props, and character assets using ZBrush, Maya, and Marvelous Designer; ensured integration-ready assets optimized for real-time performance.
Generalist Artist at 1 Simple Game
January 1, 2022 - September 5, 2025
Created game-ready environment props using ZBrush and Maya.
Director - Virtual Production & Virtual Tours at Dreamers Made
November 1, 2024 - Present
Directs virtual production workflows and leads modeling, texturing, and lighting for interactive virtual architecture and 3D-printed prototyping. Prototyping and iteration of interactive virtual architecture models for private apps; overseeing Unreal Engine 5 and Blender pipelines and coordinating with clients and teams.
Generalist Artist at Meta Studio Creative Agency
June 1, 2024 - September 5, 2025
Modeled and textured weapons, props, and character assets using ZBrush, Maya, and Marvelous Designer; optimized assets for real-time performance and ensured integration-ready delivery.
Generalist Artist at 1 Simple Game
January 1, 2022 - September 5, 2025
Created game-ready environment props for Unity; focused on polygon-count optimization and modularity for efficient real-time performance.
General at 1 Simple Game
March 31, 2021 - September 4, 2025
Produced game-ready environment props using ZBrush and Maya; optimized for polygon count and modularity.

Education

Master's Degree in Game Production at Think Tank Training Centre
January 11, 2030 - September 5, 2025
Diploma in CG Asset Portfolio at Think Tank Training Centre
January 11, 2030 - September 5, 2025
Master’s Degree in Game Production at Think Tank Training Centre
June 1, 2025 - September 1, 2027
Diploma in CG Asset Portfolio at Think Tank Training Centre
January 11, 2030 - September 5, 2025
Diploma in Game Design and Production at Think Tank Training Centre
January 11, 2030 - September 5, 2025

Qualifications

Master’s Degree in Game Production
June 1, 2025 - September 1, 2027
Diploma in CG Asset Portfolio
January 11, 2030 - September 5, 2025
Diploma in Game Design and Production
January 11, 2030 - September 5, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet