Available to hire
TS/SCI-cleared Senior 3D Artist with 7+ years delivering hard-surface assets for defense simulation and VR/PC military training, including Mobile VR optimization for Meta Quest. Experienced in high-to-low workflows, UV unwrapping, PBR look development, baking, and Vertex Animation/material animation for real-time performance.
I build scalable asset pipelines, material libraries, and real-time rendering standards, and I’ve led multi-artist strike teams across major military aircraft programs. I also teach as an adjunct professor while pursuing an MBA with a Leadership focus, with long-term goals in Art Direction.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Senior Staff Artist at HTX Labs
March 1, 2025 - PresentResponsible for art review across the team and enforcement of art guidelines and real-time optimization standards for Meta Quest assets. Produces complex hard-surface 3D assets using high-to-low baking, UV mapping, and PBR texturing optimized for Mobile VR constraints. Implemented Vertex Animation and Material Animation workflows to improve visual fidelity while staying within real-time performance budgets for Meta Quest.
Art Generalist at HTX Labs
March 1, 2024 - March 1, 2025Developed hard-surface models, UV maps, and PBR textures for B-1, GBU, F-15E, and C-130J. Modeled, UV-unwrapped, and textured the B-1 fuselage with strict reference accuracy. Pioneered a top-down aircraft breakdown methodology to improve pipeline efficiency and scalability.
Senior-Level Live Virtual Constructive (LVC) Gaming Digital Artist at Leidos
January 1, 2023 - April 1, 2024Developed hard-surface 3D models, UV maps, and PBR textures for U-2 and RC-135 VR/PC military training simulations. Performed high-to-low baking in Marmoset Toolbag and Substance 3D Painter to generate accurate real-time normal, AO, and curvature map transfers. Led strike teams for comprehensive asset overhauls and supported client product demonstrations at summits and capability showcases.
Adjunct Professor (Part Time) at Southern New Hampshire University
May 1, 2022 - PresentInstructs courses including GRA-311 Environment Design, GRA-201 Intro to Digital Sculpting, and GRA-200 Digital Design Tools. Provides personalized feedback and grading on 3D assignments to support student success through individual engagement.
Mid-Level Live Virtual Constructive (LVC) Gaming Digital Artist at Leidos
October 1, 2019 - January 1, 2023Developed hard-surface 3D models, UV maps, and PBR textures for MC-12 and EC-130H VR/PC military training simulations. Performed high-to-low baking in Marmoset Toolbag and Substance 3D Painter to produce game-ready real-time assets. Spearheaded creation of a Material Library and PBR look development in Substance 3D Suite, recognized with a Distinguished Performance Spot Award. Conducted demos of released products at industry summits.
Education
M.B.A. (Leadership) - In Progress at Southern New Hampshire University
January 11, 2030 - August 13, 2026B.A. in Arts and Technology at The University of Texas at Dallas
January 11, 2030 - August 13, 2026Qualifications
Security Clearance: TS/SCI (Active)
January 11, 2030 - August 13, 2026Industry Experience
Government, Gaming, Education, Professional Services, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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