I’m a 3D & VFX artist with 4+ years of experience creating real-time assets for games and visual effects pipelines. I’ve worked end-to-end—from blockout through game-ready status and shader/material setup—while also building and improving custom tooling to speed up production. I’m comfortable across Unity and Unreal Engine workflows, and I focus on making visuals feel cohesive and immersive across environments, weapons, and animated shaders. I also enjoy cross-disciplinary collaboration with producers, art directors, designers, and programmers to keep quality consistent while meeting production goals.

Jordan Gerhardt

I’m a 3D & VFX artist with 4+ years of experience creating real-time assets for games and visual effects pipelines. I’ve worked end-to-end—from blockout through game-ready status and shader/material setup—while also building and improving custom tooling to speed up production. I’m comfortable across Unity and Unreal Engine workflows, and I focus on making visuals feel cohesive and immersive across environments, weapons, and animated shaders. I also enjoy cross-disciplinary collaboration with producers, art directors, designers, and programmers to keep quality consistent while meeting production goals.

Available to hire

I’m a 3D & VFX artist with 4+ years of experience creating real-time assets for games and visual effects pipelines. I’ve worked end-to-end—from blockout through game-ready status and shader/material setup—while also building and improving custom tooling to speed up production.

I’m comfortable across Unity and Unreal Engine workflows, and I focus on making visuals feel cohesive and immersive across environments, weapons, and animated shaders. I also enjoy cross-disciplinary collaboration with producers, art directors, designers, and programmers to keep quality consistent while meeting production goals.

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Work Experience

Marketing & Communications Coordinator at Metaphase Technologies Inc.
September 1, 2022 - March 1, 2023
Authored the organization's first brand guidelines manual, standardizing marketing materials and strengthening brand identity across all channels. Designed digital assets for web, social media, and print, increasing professional appeal and online engagement. Created motion graphics and promotional video content — including intros, outros, and reels — using Adobe After Effects. Performed market research to guide campaign strategy and inform creative direction.
3D & VFX Artist at Abducted Monkeys
May 1, 2022 - April 1, 2025
Developed shaders, materials, and real-time visual effects using Unity Shadergraph and VFXGraph, improving visual fidelity across all game levels. Designed and implemented custom pipeline tools that reduced production time, enabling faster asset creation and integration for the art team. Collaborated cross-functionally with game designers, programmers, and artists to maintain cohesive visual quality across environments. Modeled and integrated level assets for Lockjaw: Robo-Royale, a multiplayer action game released on Steam.
2D Artist & Digital Marketing Specialist at Abducted Monkeys
May 1, 2022 - December 1, 2024
Developed the company's first brand guidelines manual, establishing consistent visual standards across all marketing materials and increasing brand recognition. Designed and produced digital content for web, social media, and print campaigns, driving improvements in brand awareness and audience engagement. Conducted market research to identify trends and inform campaign strategy, contributing to data-driven optimization of creative output. Maintained brand consistency across all deliverables using Adobe Creative Suite and Figma.
3D Production Concept Artist at ESM Productions
September 1, 2021 - March 1, 2022
Designed and implemented 3D event layouts for high-profile venues using SketchUp and VRay rendering. Produced web graphics and physical banners for Roc Nation and other established music industry clients. Ran volumetric lighting and fog simulations to evaluate event-condition effects and optimize visual outcomes.
Production Concept Artist & Marketing Specialist at ESM Productions
September 1, 2021 - March 1, 2022
Designed and executed marketing strategies including promotional content for social media, web platforms, and high-profile event branding. Partnered with cross-functional teams to develop creative assets for Roc Nation and other major music industry clients. Improved campaign performance through A/B testing of visual assets to optimize brand alignment and audience engagement.
AR/VR Specialist at The Glimpse Group
September 1, 2020 - March 31, 2021
Supported and unified multiple subsidiary AR/VR software companies under an acquisition parent organization brand. Modeled and integrated 3D props and environment assets (e.g., chairs, tables, and chandeliers) for the Black Filmmakers Foundation’s virtual award ceremony. Optimized 3D and video assets for AR/VR implementation, troubleshooting performance and compatibility issues while balancing deployment constraints with visual fidelity.
AR / VR Specialist at The Glimpse Group
September 1, 2020 - March 1, 2021
Unified branding across 8 subsidiary companies to align with parent organization identity, delivering a cohesive brand system. Modeled and integrated 3D prop and environment assets for the Black Filmmakers Foundation virtual awards ceremony. Optimized 3D and video assets for augmented and virtual reality applications, balancing performance and visual fidelity.

Education

Bachelor of Science in Game Design & Production at Drexel University
January 11, 2030 - June 16, 2026
Bachelor of Science at Drexel University
January 11, 2030 - June 16, 2026
Bachelor of Science, Game Design & Production at Drexel University
January 11, 2030 - September 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services