Hard-working, passionate, detailed and story-driven game artist focusing on high-quality game UI/UX arts, creatures, and props developments. Not only imaginative and professionally conducting through game playtests, designing visual ornament values, and creating both 2D and 3D art assets, but also a patient and reliable teammate willing to devote and incorporate artistic visions with marketing purposes.

JingJing Porter-Yang

Hard-working, passionate, detailed and story-driven game artist focusing on high-quality game UI/UX arts, creatures, and props developments. Not only imaginative and professionally conducting through game playtests, designing visual ornament values, and creating both 2D and 3D art assets, but also a patient and reliable teammate willing to devote and incorporate artistic visions with marketing purposes.

Available to hire

Hard-working, passionate, detailed and story-driven game artist focusing on high-quality game UI/UX arts, creatures, and props developments. Not only imaginative and professionally conducting through game playtests, designing visual ornament values, and creating both 2D and 3D art assets, but also a patient and reliable teammate willing to devote and incorporate artistic visions with marketing purposes.

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Language

English
Fluent

Work Experience

3D Environment Modeler at HST Studios
June 1, 2025 - Present
Creating and optimizing high-quality 3D hard-surface environment assets that adapt to the overall aesthetic using Maya, ZBrush, Substance Painter, and Unreal Materials; collaborating with the creative director and producer on a task-by-task basis. Set-dressing and organizing 10+ in-game levels based on concept art and references, then polishing details with assets and procedural art tools while incorporating feedback from the creative director. Worked 18-22 hours/week to increase consistency, readability, and UX of in-game environments and levels.
2D UI/3D Prop Contract Artist at The Planar Danse Studio
November 1, 2024 - June 1, 2025
Created and optimized 30+ pieces of high-quality 3D environment assets and creatures that support storytelling; applied concept art to 3D layouts, created proxies and retopology in Maya, sculpted in ZBrush, textured in Substance Painter, and refined materials with Unreal Engine blueprints. Worked 18-22 hours/week to improve consistency, readability, and ornamental value of in-game environments and levels by 15% monthly per UR. Managed UX/UR and asset management; established optimization plans with the art director and producer to maintain visual style and scope.
Environment Artist, Level UX, and Creature Artist at DigiPen Institute of Technology, WA
September 1, 2023 - February 1, 2025
Created, optimized and managed 4+ arenas containing 30–900 static meshes and 3+ creatures using Maya, ZBrush, Substance Painter, and Unreal Engine blueprints; set-dressed levels with assets and procedural tools. Increased readability, interactivity, and storytelling of level UX by 45% monthly based on UR and playtest data. Collaborated with 20+ teammates to visualize 6 designers’ ideas and contributed to a supportive team workflow.
Environment and UI Artist at DigiPen Institute of Technology, WA
June 1, 2023 - August 1, 2023
Elemental Surge: created and optimized 40+ environmental assets to aid level UX using Aseprite, Photoshop, and SAI 2.0; increased ornamental value and consistency by 53% in 2 months per playtest results.
Environment and UI Artist at DigiPen Institute of Technology, WA
August 1, 2022 - April 1, 2023
Chlorofell: created all in-game environment assets based on team feedback and playtest results using SAI 2.0 and Photoshop; managed and optimized consistency and readability by 8% monthly, aligned with animation specs, gameplay adjustments, and technical constraints to ship on Steam.

Education

Bachelor of Fine Arts: Digital Art and Animation at DigiPen Institute of Technology, Redmond, WA
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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