I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects. Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.…

Jody Kruger

I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects. Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.…

Available to hire

I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects.

Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.

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Language

English
Fluent

Work Experience

Lead Artist - Project Manager - Producer at Outsource Studios
March 1, 2022 - October 30, 2025
Led the art team for a military training simulator for the Australian Defence Force (ADF); delivered high-resolution models, tools, and refined pipelines to ensure technical and aesthetic quality for all deliverables; mentored and provided feedback to a global team of up to 15 artists to ensure on-time delivery and preserve aesthetic fidelity.
Lead Artist - Project Manager - Producer at Upsurge Studios
March 1, 2022 - October 30, 2025
Lead artist and project manager for an outsource game development studio; oversaw art direction, pipeline development, and team coordination across up to 15 artists globally to deliver high-quality assets on time.
Lead Artist - Project Manager - Producer at Outsource Studio
March 1, 2022 - October 30, 2025
Led art direction and production coordination for game development projects, delivering high-quality assets and establishing pipelines to support cross-functional teams. Mentored artists andManaged delivery timelines.
Lead Artist - Project Manager - Producer at Display Sweet
February 1, 2022 - February 1, 2022
Led art direction and project management for architecture-focused game/visualization studio; refined pipelines and delivered high-resolution assets.
Lead Artist - Project Manager - Architecture Studio at Display Sweet
February 1, 2022 - February 1, 2022
Led art direction and project management for architectural visualization, coordinating asset creation and ensuring timely, high-fidelity outputs.
Lead Artist - Project Manager - Producer at Team FANC Club
November 1, 2019 - November 1, 2019
Led the art team and managed production milestones, coordinating with stakeholders to deliver creative assets and maintain project timelines across multiple projects.
Lead Artist - Project Manager - Producer at Team Fan Club
November 1, 2019 - November 1, 2019
Led art team and managed project milestones; coordinated production across studios.
Senior Artist at Zero One Studios
October 1, 2019 - October 1, 2019
Created and refined 3D assets, textures, UV layouts and pipelines for game development; collaborated with designers on AAA/indie projects and mentored junior artists to deliver high-quality assets on schedule.
Senior Artist - Game Development Studio at Zero One Studios
October 1, 2019 - October 1, 2019
3D modeling, textures, asset creation; contributed to multiple game development projects and maintained art quality.
Senior Artist at Zero One Studios
September 1, 2019 - September 1, 2019
Senior artist on game development projects; contributed modelling, texturing and asset pipeline oversight.
Sessional Lecturer at RMIT
September 30, 2018 - September 30, 2018
Lectured 3D modeling techniques; planned, evaluated and marked course content and assignments; designed and delivered practical coursework.
Sessional Lecturer at RMIT
September 1, 2018 - September 1, 2018
Lectured on 3D modelling techniques, Maya and production pipelines; contributed to course development.
Senior Artist at Tin Man Games
October 1, 2017 - October 1, 2017
Senior artist on game development studio projects; contributed 3D modelling, asset creation and collaboration.
Associate Lecturer at SAE Institute, Australia
March 1, 2017 - March 1, 2017
Taught introductory and upper-level courses in Game Design, Animation and Fundamentals of 3D; planned and evaluated course content; mentored students.
Associate Lecturer at SAE Institute
March 1, 2017 - March 1, 2017
Education delivery on 3D modelling and game art; supported course content and assessment.
Senior Artist - Game Development Studio at Krome Studios
December 1, 2009 - December 1, 2009
Senior artist working on multiple game titles; responsible for modeling, texturing, and asset integration.
Senior Artist at Krome Studios
December 1, 2009 - December 1, 2009
Senior artist on game development projects; asset creation and pipeline optimization.
Mid Level Artist at Atari Melbourne House
December 1, 2006 - December 1, 2006
Mid-level artist across multiple titles; asset creation and integration.
Junior Artist - Game Development Studio at Infogrames
December 1, 2003 - December 1, 2003
Junior artist contributing to early 3D modeling, UV layout and asset creation.
Junior Artist at InfoGrames
December 1, 2003 - December 1, 2003
Junior artist in game development; assisted with modelling and asset pipelines.

Education

Certificate IV Game Art and Animation at AIE - Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA - Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025
Cert IV Game Art and Animation at Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025
Diploma Game Art and Animation at Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA - Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025

Qualifications

Certificate IV Game Art and Animation
January 11, 2030 - October 30, 2025
Cert IV Game Art and Animation
January 11, 2030 - October 30, 2025
Certificate IV in Game Art and Animation
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography
January 11, 2030 - October 30, 2025
BA Industrial Design
January 11, 2030 - October 30, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet