I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects.
Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.
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