I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects. Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.

Jody Kruger

I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects. Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.

Available to hire

I am a highly skilled and experienced digital artist with 23+ years in game development, lecturing and 3D modeling for games, architecture and military simulation projects. For the past 6 years I have been a Lead Artist as well as developing my skills as a Project Manager. Working with AAA/indie studios, Prop Tech and Defence Simulation companies, I have delivered 15+ released game titles across various platforms and 20+ architectural projects.

Most recently, I led the art team in coordinating and developing a military training simulator for the Australian Defence Force (ADF). My experience as an Artist and Project Manager on the ADF project required high-resolution models, toolsets and refined pipelines to deliver technical and aesthetic quality for all deliverables. I was also tasked with mentoring and providing feedback to a team of up to 15 artists globally to ensure on-time delivery and maintain aesthetic fidelity. My extensive experience demonstrates leadership and artistry and my focus is to continue solving problems and delivering high-quality projects to deadlines while growing as a project manager.

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Language

English
Fluent

Work Experience

Lead Artist - Project Manager - Producer at Outsource Studio
March 1, 2022 - October 30, 2025
Led art direction and production coordination for game development projects, delivering high-quality assets and establishing pipelines to support cross-functional teams. Mentored artists andManaged delivery timelines.
Lead Artist - Project Manager - Architecture Studio at Display Sweet
February 1, 2022 - February 1, 2022
Led art direction and project management for architectural visualization, coordinating asset creation and ensuring timely, high-fidelity outputs.
Senior Artist at Zero One Studios
September 1, 2019 - September 1, 2019
Senior artist on game development projects; contributed modelling, texturing and asset pipeline oversight.
Lead Artist - Project Manager - Producer at Team Fan Club
November 1, 2019 - November 1, 2019
Led art team and managed project milestones; coordinated production across studios.
Sessional Lecturer at RMIT
September 1, 2018 - September 1, 2018
Lectured on 3D modelling techniques, Maya and production pipelines; contributed to course development.
Senior Artist at Tin Man Games
October 1, 2017 - October 1, 2017
Senior artist on game development studio projects; contributed 3D modelling, asset creation and collaboration.
Associate Lecturer at SAE Institute
March 1, 2017 - March 1, 2017
Education delivery on 3D modelling and game art; supported course content and assessment.
Senior Artist at Krome Studios
December 1, 2009 - December 1, 2009
Senior artist on game development projects; asset creation and pipeline optimization.
Mid Level Artist at Atari Melbourne House
December 1, 2006 - December 1, 2006
Mid-level artist across multiple titles; asset creation and integration.
Junior Artist at InfoGrames
December 1, 2003 - December 1, 2003
Junior artist in game development; assisted with modelling and asset pipelines.
Lead Artist - Project Manager - Producer at Upsurge Studios
March 1, 2022 - October 30, 2025
Lead artist and project manager for an outsource game development studio; oversaw art direction, pipeline development, and team coordination across up to 15 artists globally to deliver high-quality assets on time.
Lead Artist - Project Manager - Producer at Display Sweet
February 1, 2022 - February 1, 2022
Led art direction and project management for architecture-focused game/visualization studio; refined pipelines and delivered high-resolution assets.
Senior Artist - Game Development Studio at Zero One Studios
October 1, 2019 - October 1, 2019
3D modeling, textures, asset creation; contributed to multiple game development projects and maintained art quality.
Senior Artist - Game Development Studio at Krome Studios
December 1, 2009 - December 1, 2009
Senior artist working on multiple game titles; responsible for modeling, texturing, and asset integration.
Junior Artist - Game Development Studio at Infogrames
December 1, 2003 - December 1, 2003
Junior artist contributing to early 3D modeling, UV layout and asset creation.
Associate Lecturer at SAE Institute, Australia
March 1, 2017 - March 1, 2017
Taught introductory and upper-level courses in Game Design, Animation and Fundamentals of 3D; planned and evaluated course content; mentored students.
Lead Artist - Project Manager - Producer at Outsource Studios
March 1, 2022 - October 30, 2025
Led the art team for a military training simulator for the Australian Defence Force (ADF); delivered high-resolution models, tools, and refined pipelines to ensure technical and aesthetic quality for all deliverables; mentored and provided feedback to a global team of up to 15 artists to ensure on-time delivery and preserve aesthetic fidelity.
Senior Artist at Zero One Studios
October 1, 2019 - October 1, 2019
Created and refined 3D assets, textures, UV layouts and pipelines for game development; collaborated with designers on AAA/indie projects and mentored junior artists to deliver high-quality assets on schedule.
Lead Artist - Project Manager - Producer at Team FANC Club
November 1, 2019 - November 1, 2019
Led the art team and managed production milestones, coordinating with stakeholders to deliver creative assets and maintain project timelines across multiple projects.
Sessional Lecturer at RMIT
September 30, 2018 - September 30, 2018
Lectured 3D modeling techniques; planned, evaluated and marked course content and assignments; designed and delivered practical coursework.

Education

Certificate IV Game Art and Animation at AIE - Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA - Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025
Cert IV Game Art and Animation at Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025
Diploma Game Art and Animation at Academy of Entertainment, Australia
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography at RMIT - Royal Melbourne Institute of Technology, Australia
January 11, 2030 - October 30, 2025
BA - Industrial Design at University of Canberra, Australia
January 11, 2030 - October 30, 2025

Qualifications

Certificate IV Game Art and Animation
January 11, 2030 - October 30, 2025
Cert IV Game Art and Animation
January 11, 2030 - October 30, 2025
Certificate IV in Game Art and Animation
January 11, 2030 - October 30, 2025
Diploma of Fine Arts - Painting, Photography
January 11, 2030 - October 30, 2025
BA Industrial Design
January 11, 2030 - October 30, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet