Hard-surface 3D Artist with 4+ years of professional experience creating photorealistic, client-ready assets for commercial and production pipelines. I specialize in accurate scale modeling, clean UV workflows, PBR texturing, and high-quality lighting and rendering. I’m experienced using 3ds Max, Maya, V-Ray, Arnold, and Substance Painter, with strong compositing skills in Nuke and cross-team collaboration to meet visual and technical requirements on schedule.

Jacob Robinson

Hard-surface 3D Artist with 4+ years of professional experience creating photorealistic, client-ready assets for commercial and production pipelines. I specialize in accurate scale modeling, clean UV workflows, PBR texturing, and high-quality lighting and rendering. I’m experienced using 3ds Max, Maya, V-Ray, Arnold, and Substance Painter, with strong compositing skills in Nuke and cross-team collaboration to meet visual and technical requirements on schedule.

Available to hire

Hard-surface 3D Artist with 4+ years of professional experience creating photorealistic, client-ready assets for commercial and production pipelines. I specialize in accurate scale modeling, clean UV workflows, PBR texturing, and high-quality lighting and rendering.

I’m experienced using 3ds Max, Maya, V-Ray, Arnold, and Substance Painter, with strong compositing skills in Nuke and cross-team collaboration to meet visual and technical requirements on schedule.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Hard-surface 3D Artist (Generalist) at Union Adworks
February 1, 2024 - Present
Modeled hard-surface assets from reference and technical documentation to ensure accurate real-world scale for client deliverables. Created clean UV layouts and optimized textures for efficient photorealistic V-Ray rendering. Rendered high-quality visuals and performed compositing to deliver polished final assets to clients. Collaborated with cross-functional teams to align visual quality, technical requirements, and production timelines.
Hard-surface 3D Artist at Union Adworks
February 1, 2024 - Present
Modeled hard-surface assets from reference and technical documentation to ensure accurate real-world scale for client deliverables. Created clean UV layouts and optimized textures for efficient photorealistic V-Ray rendering. Produced high-quality visuals and performed compositing to deliver polished final assets to clients. Collaborated with cross-functional teams to align visual quality, technical requirements, and production timelines.
3D Artist (Generalist) at PixlHut
November 1, 2022 - March 1, 2023
Modeled production-ready 3D assets for client projects in deadline-driven environments. Textured assets with attention to material accuracy and surface detail to achieve high visual fidelity. Set up and executed rigid-body and effects simulations to support realistic motion and interactions. Lit and rendered scenes to meet visual, technical, and client specifications.
3D Asset Artist at PixlHut
November 1, 2022 - March 1, 2023
Modeled production-ready 3D assets for client projects in fast-paced, deadline-driven environments. Textured assets with attention to material accuracy and surface detail to achieve high visual fidelity. Set up and executed rigid-body and effects simulations to support realistic motion and interactions. Lit and rendered scenes to meet visual, technical, and client specifications.
Hard-surface 3D Artist (Generalist) at Pluto
January 1, 2022 - December 1, 2024
Delivered photorealistic hard-surface assets for commercial projects and client presentations within studio pipelines. Modeled assets to precise scale from reference and technical constraints to maintain dimensional accuracy. Unwrapped UVs and authored PBR textures to meet studio quality and consistency standards. Set up lighting, cameras, animation, and render passes to produce final-ready visual outputs.
Hard-surface 3D Artist at Pluto
January 1, 2022 - December 1, 2024
Delivered photorealistic hard-surface assets for commercial projects and client presentations within studio pipelines. Modeled assets to precise scale from reference and technical constraints to maintain dimensional accuracy. Unwrapped UVs and authored PBR textures to meet studio quality and consistency standards. Set up lighting, cameras, animation, and render passes to produce final-ready visual outputs.

Education

Bachelor’s coursework at Ferris State (Digital Animation & Game Design)
January 11, 2030 - August 26, 2026
Associate coursework at Macomb Community College (Digital Media)
January 11, 2030 - August 26, 2026
Bachelor’s coursework (Digital animation & game design) at Ferris State
January 11, 2030 - August 26, 2026
Associate coursework (Digital media) at Macomb Community College
January 11, 2030 - August 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Computers & Electronics