James Gideon

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Founder & Game Designer at Reboot Interactive
March 1, 2024 - Present
Designed and implemented core gameplay systems in Unreal Engine 5; created and maintained structured game design documentation outlining mechanics, flows, and system rules; collaborated closely with art and engineering teams to align presentation with system requirements; organized development tasks, timelines, and milestones using Jira and Confluence; iterated on systems through testing and feedback to improve clarity, stability, and player experience.
Game Designer Instructor & Curriculum Developer at Game-U
March 1, 2021 - Present
Taught game design fundamentals, systems thinking, and engine workflows using Unreal, Unity, and Construct; developed structured curriculum and documentation focused on clear system logic and player experience; mentored students and instructors, emphasizing organization, iteration, and problem-solving; designed internal arcade-style educational games with defined mechanics and progression.
UI & UX Designer at Silver Sun Dynamics
July 1, 2022 - February 1, 2023
Collaborated with design and engineering teams to build intuitive, readable interfaces for games and AR/VR projects; produced wireframes and interactive prototypes supporting gameplay systems; conducted UX research to improve clarity, usability, and player understanding.
Game Designer & UI/UX Designer at OGL
May 1, 2022 - July 1, 2022
Built UI systems for inventory, upgrades, and purchasing mechanics in Unreal Engine; implemented interaction logic supporting gameplay systems; assisted with polish, usability testing, and iteration; designed, prototyped, and implemented gameplay systems.
Game Designer at Serfworks Studios LLC
January 1, 2021 - April 1, 2021
Designed gameplay systems and maintained accurate documentation of game mechanics through the GDD; supported task organization and collaboration between design and art teams; created wireframes and menus to support player interaction.
Game Designer at Off The Grid Games
August 1, 2020 - January 1, 2021
Designed core systems and gameplay mechanics; maintained accurate documentation of game mechanics and themes; assisted with sprint planning and task tracking for design and art teams.

Education

B.S. in Computer Science in Game Design at Full Sail University
August 1, 2020 - May 1, 2022
B.F.A. in Game Design at Academy of Art University
September 1, 2017 - June 1, 2020
B.S. in Computer Science in Game Design at Full Sail University
August 1, 2020 - May 1, 2022
B.F.A in Game Design at Academy of Art University
September 1, 2017 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet