I’m Jamie Burnett, a programmer and game designer with a curiosity for coding and experimentation. I love prototyping ideas and building personal game projects to test my skills. I’m highly proficient with Unity and C#, and I enjoy turning creative concepts into playable experiences.
I thrive in collaborative environments and value clear communication. I’ve led and supported projects through agile workflows, created tools for cutscenes and gameplay events, and mentored teams to meet deadlines while maintaining quality. Outside of core development, I am an avid tabletop RPG player and designer, which informs my approach to game systems and player agency.
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Will the goblin be your ally? Romantic interest? Villain? The choice is yours! In Fill In Fable, you shape the story and characters through the choices you make, and can decide who’s who in this fill in the blanks narrative adventure.
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