I'm Jamie Burnett, a programmer and game designer with a curiosity for coding and experimentation. I love prototyping ideas and building personal game projects to test my skills. I'm highly proficient with Unity and C#, and I enjoy turning creative concepts into playable experiences. I thrive in collaborative environments and value clear communication. I've led and supported projects through agile workflows, created tools for cutscenes and gameplay events, and mentored teams to meet deadlines while maintaining quality. Outside of core development, I am an avid tabletop RPG player and designer, which informs my approach to game systems and player agency.

Jamie V. Burnett

I'm Jamie Burnett, a programmer and game designer with a curiosity for coding and experimentation. I love prototyping ideas and building personal game projects to test my skills. I'm highly proficient with Unity and C#, and I enjoy turning creative concepts into playable experiences. I thrive in collaborative environments and value clear communication. I've led and supported projects through agile workflows, created tools for cutscenes and gameplay events, and mentored teams to meet deadlines while maintaining quality. Outside of core development, I am an avid tabletop RPG player and designer, which informs my approach to game systems and player agency.

Available to hire

I’m Jamie Burnett, a programmer and game designer with a curiosity for coding and experimentation. I love prototyping ideas and building personal game projects to test my skills. I’m highly proficient with Unity and C#, and I enjoy turning creative concepts into playable experiences.

I thrive in collaborative environments and value clear communication. I’ve led and supported projects through agile workflows, created tools for cutscenes and gameplay events, and mentored teams to meet deadlines while maintaining quality. Outside of core development, I am an avid tabletop RPG player and designer, which informs my approach to game systems and player agency.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Project Manager / Programmer at The Royal Fools
September 1, 2024 - April 1, 2025
Met project deadlines without sacrificing build quality or team safety. Established effective communication among team members for enhanced collaboration and successful project completion. Planned, designed, and scheduled phases for large project. Monitored progress against established goals, adjusting schedules and resources as needed to keep projects on track. Planned, designed, created, and used tools for use in developing cutscenes and unique gameplay events. Worked in tandem with other programming team members to design and implement complex systems. Programmed and implemented in Unity (C# and later, visual script).
Primary Programmer / Assistant Project Manager at Team Cadabra
September 1, 2023 - April 1, 2024
Designed and implemented systems to make level and puzzle creation and implementation as simple as possible. Created a dialogue system, including a previous conversations log for players to revisit. Enhanced game functionality by identifying and resolving complex coding issues. Aided in creation of master schedule, breaking down all required systems and associated time requirements (estimated via work breakdowns provided by teammates). Created and maintained sprints and backlog through use of Jira.

Education

Bachelor's Of Game Design at Sheridan College
January 11, 2030 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
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