Creative game design professional with a strong background in audio engineering and visual arts. Experienced in testing and developing game systems. I design and refine core gameplay systems in Unreal Engine, create intuitive build mode tools, and contribute to prototypes across NZ, Spain, and Australia with a focus on user engagement and polished player experiences.

Jack Giles

Creative game design professional with a strong background in audio engineering and visual arts. Experienced in testing and developing game systems. I design and refine core gameplay systems in Unreal Engine, create intuitive build mode tools, and contribute to prototypes across NZ, Spain, and Australia with a focus on user engagement and polished player experiences.

Available to hire

Creative game design professional with a strong background in audio engineering and visual arts. Experienced in testing and developing game systems.

I design and refine core gameplay systems in Unreal Engine, create intuitive build mode tools, and contribute to prototypes across NZ, Spain, and Australia with a focus on user engagement and polished player experiences.

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Work Experience

Game Designer at EinSof Studios
January 1, 2023 - December 31, 2024
Designed and refined core gameplay systems for Einsof, a high-fidelity strategy prototype built in Unreal Engine. Developed a fully functional, intuitive build mode system with smooth controls and responsive UX. Leveraged advanced knowledge of Unreal Engine’s visual scripting (Blueprints) and shader systems to achieve high visual and interactive quality. Focused on enhancing user engagement through iterative testing and mechanical polish.
Live Play Tester at Zero Latency
January 1, 2020 - December 31, 2023
Tested free-roam virtual reality (VR) games, providing critical feedback on game design and user experience.
Game Designer at AWEX Studios
January 1, 2017 - December 31, 2019
Designed and developed multiple game prototypes to assess market viability and gameplay quality. Managed all development tasks during early-stage prototyping, collaborating closely with the studio owner to evaluate and select the most promising concept. Led systems development for The Wizard, a mobile potion- mixing game, during the prototyping phase. Transitioned to structured development following the studio Head's protocols to ensure consistency and code quality.

Education

Bachelor of Audio Engineering at Southern Institute of Technology
January 1, 2012 - December 31, 2014
Diploma in Classical Drawing at Barcelona Academy of Art
January 1, 2023 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet