I’m a senior stylized 3D character artist based in Newcastle upon Tyne, focused on production-ready characters, creatures, and props for AAA and AA game development. My work spans the full pipeline—from concept through high-quality real-time implementation—while collaborating closely with Art Direction, animation, and technical teams to keep assets visually consistent and on schedule. I’ve delivered Unreal Engine production-quality characters for Microsoft’s Everwild at Rare, and I’ve also produced AA character and prop assets for multiple commercially released mobile titles. I’m comfortable building scalable character production workflows, optimizing for performance targets across platforms (including mobile), and integrating assets into Unreal Engine 4/5 with strong material, shader, and texture execution.…

Jack Hannah

I’m a senior stylized 3D character artist based in Newcastle upon Tyne, focused on production-ready characters, creatures, and props for AAA and AA game development. My work spans the full pipeline—from concept through high-quality real-time implementation—while collaborating closely with Art Direction, animation, and technical teams to keep assets visually consistent and on schedule. I’ve delivered Unreal Engine production-quality characters for Microsoft’s Everwild at Rare, and I’ve also produced AA character and prop assets for multiple commercially released mobile titles. I’m comfortable building scalable character production workflows, optimizing for performance targets across platforms (including mobile), and integrating assets into Unreal Engine 4/5 with strong material, shader, and texture execution.…

Available to hire

I’m a senior stylized 3D character artist based in Newcastle upon Tyne, focused on production-ready characters, creatures, and props for AAA and AA game development. My work spans the full pipeline—from concept through high-quality real-time implementation—while collaborating closely with Art Direction, animation, and technical teams to keep assets visually consistent and on schedule.

I’ve delivered Unreal Engine production-quality characters for Microsoft’s Everwild at Rare, and I’ve also produced AA character and prop assets for multiple commercially released mobile titles. I’m comfortable building scalable character production workflows, optimizing for performance targets across platforms (including mobile), and integrating assets into Unreal Engine 4/5 with strong material, shader, and texture execution.

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Language

English
Advanced

Work Experience

Mid-Senior 3D Character Artist at WDE – Well Done Entertainment
January 1, 2025 - March 31, 2026
Supported character production for game assets, contributing to production-ready stylized models and props, and aligning work with art direction and multidisciplinary production needs.
Senior Stylized 3D Character Artist at Mobile
January 1, 2025 - March 31, 2026
Senior stylized 3D character art role supporting production-ready characters, creatures, and props with emphasis on Unreal Engine pipelines, stylized/PBR texturing, material/shader development, and delivery of high-quality real-time assets for AAA/AA targets.
Character Artist at Rare - Everwild Microsoft Game Studios
July 1, 2024 - September 5, 2025
Created diverse characters, creatures, and assets for Everwild, contributing to art style development. Collaborated with cross-functional teams to ensure cohesive asset integration and alignment with art direction. Helped develop the game's unique visual style, enhancing player immersion and storytelling.
3D Character Artist at Rare Ltd – Microsoft Games studio (Everwild)
January 1, 2023 - July 31, 2024
Created high-quality stylized characters, creatures, and props for Everwild, balancing artistic quality with technical performance and production deadlines. Partnered with Art Direction, Animation, and Technical Art teams to deliver production-ready assets into Unreal Engine 5 that supported the game’s evolving visual style and met AAA standards.
Junior Character Artist at Distinctive Games
January 1, 2023 - September 5, 2025
Designed and produced characters and prop assets for multiple in-house mobile game titles. Optimized 3D assets for mobile platforms with efficient LOD systems while maintaining high-quality visuals. Adapted to mobile game constraints and delivered quality results.
Zbrush Part-time Lecturer at Teesside University
June 1, 2021 - September 5, 2025
Conducted engaging lectures on industry-standard software and tools for character creation in video games. Instructed undergraduate and master's students in Zbrush and Unreal Engine 4. Developed curriculum bridging academic learning with practical industry applications.
ZBrush University Lecture at Teesside University
November 1, 2020 - June 1, 2021
Delivered industry-focused lectures and workshops on character creation for games, teaching undergraduate and postgraduate students using ZBrush and Unreal Engine.
Creature Artist Intern at Teesside University
September 1, 2020 - September 5, 2025
Conceptualized and created customizable creatures for educational animation purposes. Integrated advanced Unreal Engine 4 materials and shaders to enhance storytelling. Designed creatures and characters for tabletop games and gained hands-on 3D printing experience.
Junior 3D Character Artist at Distinctive Games
January 1, 2020 - January 1, 2023
Worked on junior-level 3D character production tasks, contributing to stylized character/prop assets and supporting production workflows.
Creature Character Artist Intern at Hob Goblin Studios
December 1, 2019 - September 5, 2025
Worked as an intern creating creature and character assets, gaining practical experience in a professional studio environment.

Education

Bachelor of Arts | Computer Games Art at Teesside University
September 1, 2016 - May 1, 2019
Master of Art | Computer Games Art at Teesside University
July 1, 2019 - February 1, 2021
Master’s degree (Computer Games Art) at Teesside University
July 1, 2019 - February 1, 2021
Bachelor of Arts (Computer Games Art) at Teesside University
September 1, 2016 - May 1, 2019

Qualifications

AAA / AA production pipelines experience (character pipeline development)
January 11, 2030 - September 30, 2026

Industry Experience

Gaming, Education, Software & Internet, Manufacturing, Media & Entertainment