I’m a senior stylized 3D character artist based in Newcastle upon Tyne, focused on production-ready characters, creatures, and props for AAA and AA game development. My work spans the full pipeline—from concept through high-quality real-time implementation—while collaborating closely with Art Direction, animation, and technical teams to keep assets visually consistent and on schedule.
I’ve delivered Unreal Engine production-quality characters for Microsoft’s Everwild at Rare, and I’ve also produced AA character and prop assets for multiple commercially released mobile titles. I’m comfortable building scalable character production workflows, optimizing for performance targets across platforms (including mobile), and integrating assets into Unreal Engine 4/5 with strong material, shader, and texture execution.
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