I am a senior motion and UI designer with 10+ years of experience crafting cinematic motion graphics, 2D/3D animation, and trailer campaigns for entertainment, gaming, and tech. I prototype motion-driven UI/UX navigation and build scalable motion frameworks and pipelines that blend After Effects, Cinema4D, Maya, and real-time tooling into polished products. My strengths include brand systems, typography, logo systems, and campaign visuals, plus cross-functional collaboration in Figma, prototyping, and interaction design. I started in AV localization, which honed my multilingual typography and timing sensibilities and shaped my leadership in design systems and motion UI for global campaigns.

Jack Sun

I am a senior motion and UI designer with 10+ years of experience crafting cinematic motion graphics, 2D/3D animation, and trailer campaigns for entertainment, gaming, and tech. I prototype motion-driven UI/UX navigation and build scalable motion frameworks and pipelines that blend After Effects, Cinema4D, Maya, and real-time tooling into polished products. My strengths include brand systems, typography, logo systems, and campaign visuals, plus cross-functional collaboration in Figma, prototyping, and interaction design. I started in AV localization, which honed my multilingual typography and timing sensibilities and shaped my leadership in design systems and motion UI for global campaigns.

Available to hire

I am a senior motion and UI designer with 10+ years of experience crafting cinematic motion graphics, 2D/3D animation, and trailer campaigns for entertainment, gaming, and tech. I prototype motion-driven UI/UX navigation and build scalable motion frameworks and pipelines that blend After Effects, Cinema4D, Maya, and real-time tooling into polished products.

My strengths include brand systems, typography, logo systems, and campaign visuals, plus cross-functional collaboration in Figma, prototyping, and interaction design. I started in AV localization, which honed my multilingual typography and timing sensibilities and shaped my leadership in design systems and motion UI for global campaigns.

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Language

English
Fluent

Work Experience

Principal Motion Designer – AI Product Storytelling at UiPath
January 1, 2025 - Present
Led development of explainer-style video frameworks for complex AI tools and workflows. Created flexible, high-clarity animations optimized for marketing, social, and internal education. Built motion libraries to support scalable storytelling across international markets.
Art Director – Visual Systems & Product Videos at Entertainment Partners
January 1, 2015 - Present
Directed motion design for B2B fintech tools, explaining product flows through clean and concise visuals. Led creative alignment across product, design, and engineering teams to ensure message clarity. Adapted motion language for global use with versioned regional elements.
UI/Motion Designer – Sci-Fi Cinematic Animation at Sola Digital (Japan)
December 31, 2023 - July 19, 2025
Designed futuristic motion systems with anatomical and skeletal elements for the sci-fi film Hypergalactic. Balanced visual style and functionality under fast-paced production schedules. Worked across editorial and VFX teams to ensure visual consistency and integration.
FUI Designer – Spider-Man PS4 at Insomniac Games
December 31, 2018 - July 19, 2025
Created immersive HUD and UI motion graphics supporting gameplay and narrative. Integrated animation tied to player interaction and spatial design logic.
Senior Motion Designer – Trailers & Social Spots at AV Squad
December 31, 2015 - July 19, 2025
Delivered bold, fast-paced motion sequences across theatrical and digital platforms. Designed visual hooks that balanced brand style and viewer attention.
Motion Designer – Home Entertainment Content at Deva Studios
December 31, 2015 - July 19, 2025
Produced modular toolkits optimized for international distribution. Delivered animated assets with modern, clean design language.
Senior Designer – Interactive Media at Deluxe Digital Studios
December 31, 2011 - July 19, 2025
Designed interactive menus and animated elements for DVD/Blu-ray experiences. Focused on visual clarity, functionality, and immersive transitions.
Principal Motion Designer – AI Product Storytelling at UiPath
January 1, 2025 - Present
Led development of explainer-style video frameworks for complex AI tools and workflows. Created flexible, high-clarity animations optimized for marketing, social, and internal education. Built motion libraries to support scalable storytelling across international markets.
Art Director – Visual Systems & Product Videos at Entertainment Partners
January 1, 2015 - Present
Directed motion design for B2B fintech tools, explaining product flows through clean and concise visuals. Led creative alignment across product, design, and engineering teams to ensure message clarity. Adapted motion language for global use with versioned regional elements.
UI/Motion Designer – Sci-Fi Cinematic Animation at Sola Digital (Japan)
December 31, 2023 - July 19, 2025
Designed futuristic motion systems with anatomical and skeletal elements for the sci-fi film Hypergalactic. Balanced visual style and functionality under fast-paced production schedules. Worked across editorial and VFX teams to ensure visual consistency and integration.
FUI Designer – Spider-Man PS4 at Insomniac Games
December 31, 2018 - July 19, 2025
Created immersive HUD and UI motion graphics supporting gameplay and narrative. Integrated animation tied to player interaction and spatial design logic.
Senior Motion Designer – Trailers & Social Spots at AV Squad
December 31, 2015 - July 19, 2025
Delivered bold, fast-paced motion sequences across theatrical and digital platforms. Designed visual hooks that balanced brand style and viewer attention.
Motion Designer – Home Entertainment Content at Deva Studios
December 31, 2015 - July 19, 2025
Produced modular toolkits optimized for international distribution. Delivered animated assets with modern, clean design language.
Senior Designer – Interactive Media at Deluxe Digital Studios
December 31, 2011 - July 19, 2025
Designed interactive menus and animated elements for DVD/Blu-ray experiences. Focused on visual clarity, functionality, and immersive transitions.
Freelance Principal Visual Designer, GenAI R&D at UiPath
January 1, 2025 - Present
Prototyped motion-driven UI/UX for next-gen AI experiences; built scalable motion frameworks and AE/C4D pipelines for real-time integration; translated complex workflows into clear, animated product storytelling.
Senior Designer / Motion Lead at Entertainment Partners / Central Casting
December 31, 2025 - October 2, 2025
Directed motion campaigns and brand refreshes; produced digital/social motion graphics, training templates, and marketing animations; translated complex workflows into clear, animated storytelling.
Freelance Production Graphics / Motion Designer at SOLA Digital (Tokyo)
December 31, 2023 - October 2, 2025
Designed UI motion graphics systems for anime/CG productions; delivered typography, interface motifs, and animated kits across projects.
Freelance Title Designer at Snackbox Film
December 31, 2022 - October 2, 2025
Designed cinematic title art balancing identity.
Freelance Motion Designer / UI Designer at Insomniac Games
December 31, 2019 - October 2, 2025
Created cinematic FUI animations integrated into narrative and gameplay sequences.
Motion Designer at AV Squad, Deva Studios, Open Road
December 31, 2015 - October 2, 2025
Produced trailer graphics, motion key art, and campaign visuals for theatrical/game launches; delivered fast-turn motion assets and localized trailer assets for international markets.
Freelance Principal Visual Designer at GenAI R&D UiPath
January 1, 2025 - Present
Prototyped motion-driven UI/UX navigation for next-gen AI experiences. Built scalable motion frameworks and AE/C4D pipelines for real-time integration. Translated complex workflows into clear, animated product storytelling. Focus areas include After Effects, Cinema4D, Maya, Redshift, Unreal Engine (in progress); design & branding; typography; logo systems; brand toolkits; campaign visuals; and UI/UX collaboration using Figma. Led cross-functional workflows and explored Generative AI for pre-visualization and motion workflows.
Senior Designer / Motion Lead at Entertainment Partners / Central Casting
January 1, 2025 - October 2, 2025
Directed motion campaigns and brand refreshes, including Central Casting’s 100-year anniversary rebrand. Produced digital/social motion graphics, training templates, and marketing animations. Translated complex workflows into clear, animated product storytelling.
Freelance Production Graphics / Motion Designer at SOLA Digital (Tokyo)
January 1, 2023 - October 2, 2025
Designed UI motion graphics systems for anime/CG productions. Delivered typography, interface motifs, and animated kits across projects.
Freelance Title Designer at Snackbox Film
January 1, 2022 - October 2, 2025
Designed cinematic title art balancing identity.
Freelance Motion Designer / UI Designer at Insomniac Games
January 1, 2019 - October 2, 2025
Created cinematic FUI animations integrated into narrative and gameplay sequences.
Motion Designer at AV Squad, Deva Studios, Open Road
January 1, 2015 - October 2, 2025
Produced trailer graphics, motion key art, and campaign visuals for theatrical/game launches. Localized and versioned trailer assets for international markets.

Education

Commercial Design at ArtCenter College of Design
January 1, 2000 - December 31, 2004
Art Major at UC Riverside
January 1, 1996 - December 31, 2000
Commercial Design at ArtCenter College of Design
January 1, 2001 - December 31, 2004
Art Major at UC Riverside
January 1, 1997 - December 31, 2001
at Art Center College of Design
January 11, 2030 - October 2, 2025
at UC Riverside
January 11, 2030 - October 2, 2025
at Art Center College of Design
January 11, 2030 - October 2, 2025
at UC Riverside
January 11, 2030 - October 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Financial Services, Software & Internet, Professional Services, Education