Available to hire
I’m a game programmer focused on building robust gameplay systems and engine features in Unreal Engine using C++. I enjoy turning ambitious design into scalable, performance-aware code and collaborating with designers, artists, and other engineers to ship production-scale projects.
I’ve led cross-disciplinary teams on multi-system projects, improved debugging and tooling, and streamlined development pipelines with Perforce and VS workflows. I’m excited to continue crafting immersive gameplay experiences and contributing to high-quality game ecosystems.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Teacher's Assistant at DigiPen Institute of Technology
September 1, 2024 - July 31, 2025Responsible for grading assignments and helping students in areas they were struggling with in class. September 2024 – May 2025: Assisted with Freshman Game Project Class. June 2025 – July 2025: Assisted with Game AI class.
Tech Lead at Midnight Delivery
September 1, 2024 - May 1, 2025Led technical development for a multi-system adventure game including movement, quest progression, inventory, UI, pause menus, and cutscene systems. Designed and implemented scalable gameplay systems in C++ to support designer-driven iteration and content expansion. Coordinated task planning and code integration across programmers, maintaining system visibility and technical consistency. Collaborated with designers and artists to translate design intent into performant in-engine solutions. Strengthened Unreal Engine workflows, Perforce version control, and large-team production pipelines.
Gameplay Programmer at Simple Tower Defense Game – Unreal Engine
June 1, 2025 - July 1, 2025Built core gameplay systems including player controls, tower behaviors, upgrade logic, projectile systems, and UI. Implemented modular tower logic with configurable variables to support balancing and rapid iteration. Collaborated with designers to tune gameplay mechanics and enemy progression. Developed primarily in C++ with minimal Blueprint usage, emphasizing engine-level programming practices. Gained experience debugging complex gameplay interactions and maintaining source control in Perforce.
Teacher’s Assistant at DigiPen Institute of Technology
September 1, 2024 - July 1, 2025Assisted instruction for Freshman Game Project and Game AI courses. Provided technical mentoring, debugging assistance, and code reviews for student projects. Evaluated assignments and reinforced programming fundamentals and best practices.
Gameplay Programmer at Simple Tower Defense Game
June 1, 2025 - July 31, 2025Built core gameplay systems including player controls, tower behaviors, upgrade logic, projectile systems, and UI. Implemented modular tower logic using configurable variables to support balancing and rapid iteration. Collaborated with designers to tune gameplay mechanics and enemy difficulty progression. Developed primarily in C++ with minimal Blueprint usage, emphasizing engine-level programming practices. Gained experience debugging complex gameplay interactions and maintaining source control in Perforce.
Education
Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology
January 11, 2030 - December 1, 2025Associate of Arts at Illinois Central College
January 11, 2030 - August 1, 2022Bachelor of Science in Computer Science & Game Design at DigiPen Institute of Technology – Redmond, WA
January 11, 2030 - December 1, 2025Associate of Arts at Illinois Central College
January 11, 2030 - August 1, 2022Bachelor of Science — Computer Science & Game Design at DigiPen Institute of Technology
January 11, 2030 - December 1, 2025Associate of Arts at Illinois Central College
August 1, 2022 - February 7, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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