Hi, I’m Jacob Schertz, a game programmer focused on building robust gameplay systems, AI behaviors, UI, and tooling in Unreal Engine with C++. I thrive in collaborative, cross-disciplinary teams and enjoy turning design intent into performant in-engine solutions. My experience spans technical leadership, engine architecture, debugging, and performance-aware systems design.
Over the years I’ve led multi-disciplinary production pipelines on student projects and personal builds, coordinating task planning, code integration, and designer-driven iteration to deliver scalable gameplay experiences. I’m always looking to push the boundaries of what’s possible in the engine while keeping pipelines streamlined and maintainable.
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