Hi, I’m Jaden Bryant, a Computer Engineering and Mechatronics Engineering student at Kennesaw State University based in Conyers, GA. I have hands-on experience in early-stage development of interactive and embedded systems, including Unity-based VR environment setup and EMG signal integration. I also bring a solid foundation in C/C++, Python, and embedded systems, with a growing interest in XR and intelligent interactive technologies. I’m seeking internship, co-op, or entry-level roles in XR, embedded systems, or robotics, and I’m excited to contribute to innovative projects and collaborative teams.

Jaden Bryant

PRO

Hi, I’m Jaden Bryant, a Computer Engineering and Mechatronics Engineering student at Kennesaw State University based in Conyers, GA. I have hands-on experience in early-stage development of interactive and embedded systems, including Unity-based VR environment setup and EMG signal integration. I also bring a solid foundation in C/C++, Python, and embedded systems, with a growing interest in XR and intelligent interactive technologies. I’m seeking internship, co-op, or entry-level roles in XR, embedded systems, or robotics, and I’m excited to contribute to innovative projects and collaborative teams.

Available to hire

Hi, I’m Jaden Bryant, a Computer Engineering and Mechatronics Engineering student at Kennesaw State University based in Conyers, GA. I have hands-on experience in early-stage development of interactive and embedded systems, including Unity-based VR environment setup and EMG signal integration. I also bring a solid foundation in C/C++, Python, and embedded systems, with a growing interest in XR and intelligent interactive technologies.

I’m seeking internship, co-op, or entry-level roles in XR, embedded systems, or robotics, and I’m excited to contribute to innovative projects and collaborative teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

UI/UX Development Associate (Intern) at KoGiART’s
November 1, 2024 - Present
Develop and implement interactive UI/UX systems in Unreal Engine using Blueprint visual scripting. Design and integrate UI widgets, menus, and HUD elements with responsive, event-driven behavior. Contribute to gameplay mechanics through Blueprint logic for user interaction and state changes. Iterate on UI/UX features through playtesting, debugging, and refinement.
Sensei (Programming & Robotics Instructor) at Code Ninjas
May 1, 2020 - Present
Taught programming fundamentals through game development using Scratch, Java, and C#. Guided students through debugging processes and problem-solving strategies. Instructed students in robotics, AI fundamentals, 3D modeling & printing, and basic electronics. Strengthened communication and technical mentorship skills working with students K–9.

Education

Bachelor of Science at Kennesaw State University
January 5, 2022 - December 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Media & Entertainment, Education, Professional Services