Hi there! I’m Jade, a Concept Artist passionate about designing immersive worlds that tell a story. 😊 I started in Film and Stage Set Design in South Korea, where I learned the art of "spatial storytelling" by building real-world environments. This experience gives me a deep understanding of structural logic and narrative flow, which I now bring into my digital work for games and film. I love blending my traditional pencil drawing roots with a modern digital toolkit, including Photoshop, Blender, SketchUp, Clip Studio Paint, and Procreate. Whether I’m working on high-fidelity realism or charming stylized art, I approach every project with a proactive spirit and a smile! I’m particularly excited by "beautifully grotesque" aesthetics and thrive in collaborative teams where we can evolve ideas together. Actively seeking Concept Art opportunities starting June 2026. I am open to both full-time and project-based roles! Let’s create something unforgettable!

Jade Woo

Hi there! I’m Jade, a Concept Artist passionate about designing immersive worlds that tell a story. 😊 I started in Film and Stage Set Design in South Korea, where I learned the art of "spatial storytelling" by building real-world environments. This experience gives me a deep understanding of structural logic and narrative flow, which I now bring into my digital work for games and film. I love blending my traditional pencil drawing roots with a modern digital toolkit, including Photoshop, Blender, SketchUp, Clip Studio Paint, and Procreate. Whether I’m working on high-fidelity realism or charming stylized art, I approach every project with a proactive spirit and a smile! I’m particularly excited by "beautifully grotesque" aesthetics and thrive in collaborative teams where we can evolve ideas together. Actively seeking Concept Art opportunities starting June 2026. I am open to both full-time and project-based roles! Let’s create something unforgettable!

Available to hire

Hi there! I’m Jade, a Concept Artist passionate about designing immersive worlds that tell a story. 😊

I started in Film and Stage Set Design in South Korea, where I learned the art of “spatial storytelling” by building real-world environments. This experience gives me a deep understanding of structural logic and narrative flow, which I now bring into my digital work for games and film.

I love blending my traditional pencil drawing roots with a modern digital toolkit, including Photoshop, Blender, SketchUp, Clip Studio Paint, and Procreate. Whether I’m working on high-fidelity realism or charming stylized art, I approach every project with a proactive spirit and a smile!

I’m particularly excited by “beautifully grotesque” aesthetics and thrive in collaborative teams where we can evolve ideas together.

Actively seeking Concept Art opportunities starting June 2026. I am open to both full-time and project-based roles!
Let’s create something unforgettable!

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Language

English
Advanced
Korean
Intermediate

Work Experience

Art Director, Narrative Design at Soom | Indie Game
January 1, 2025 - Present
Led visual direction and narrative tone for a 2D puzzle exploration game inspired by the Korean folklore Janghwa Hongryeon. Created Unity-ready assets including character sprites and environmental props using Procreate and Adobe. Built layered parallax environments to add depth and atmosphere inside the mansion setting. Wrote the Game Design Document and coordinated the team through Figma, Discord, and Zoom.
Art Instructor
January 1, 2020 - January 1, 2026
Taught visual art to students aged 4 to adult. Broke down storytelling concepts into clear instruction and critique.
Concept Artist at Hoppy Indie Game
January 1, 2025 - January 1, 2026
Designed the visual contrast between mechanical steel city and organic forest. Created pixel art characters and environment assets in Aseprite for a fast-paced 2D platformer. Produced marketing assets including key art and store banners. Worked with developers via Discord.
Environment Artist at Blind Letters
January 1, 2023 - January 1, 2024
Designed a 3D environment for a narrative ghost story. Converted AutoCAD floor plans into playable spaces using SketchUp. Created walk-through demos using Enscape and After Effects.
2D/3D Generalist at My Little Aquarium
January 1, 2023 - January 1, 2024
Designed an AR experience combining pixel art and 3D aquatic creatures. Sculpted in Nomad Sculpt, textured in Procreate, and rigged and animated assets in Blender. Built interactive AR elements in Adobe Aero using GitHub-sourced code.
Set Designer at Chung Ang University
January 1, 2020 - January 1, 2023
Built physical and digital sets for film productions. Developed strengths in spatial design, scale, and texture.
Art Director, Narrative Design at Soom
January 1, 2025 - Present
Led visual direction and narrative tone for a 2D puzzle exploration game inspired by the Korean folktale Janghwa Hongryeon. Created Unity-ready assets including character sprites and environment props using Procreate and Adobe.

Education

Master of Arts, Game Development (Concept Art) at Academy of Art University
January 1, 2026 - January 1, 2026
Bachelor of Arts, Theater & Film Design at Chung Ang University
January 1, 2024 - January 1, 2024
Master of Arts, Game Development (Concept Art) at Academy of Art University
January 11, 2030 - January 1, 2026
Bachelor of Arts, Theater & Film Design at Chung Ang University
January 11, 2030 - January 1, 2024

Qualifications

SISFFriend Award Art Team for Indie Film
January 1, 2023 - March 9, 2026
SISFFriend Award Art Team for Indie Film
January 1, 2023 - March 9, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services