Jade Woo
Hi there! I’m Jade, a Concept Artist passionate about designing immersive worlds that tell a story.
About
Hi there! I’m Jade, a Concept Artist passionate about designing immersive worlds that tell a story. 😊
I started in Film and Stage Set Design in South Korea, where I learned the art of “spatial storytelling” by building real-world environments. This experience gives me a deep understanding of structural logic and narrative flow, which I now bring into my digital work for games and film.
I love blending my traditional pencil drawing roots with a modern digital toolkit, including Photoshop, Blender, SketchUp, Clip Studio Paint, and Procreate. Whether I’m working on high-fidelity realism or charming stylized art, I approach every project with a proactive spirit and a smile!
I’m particularly excited by “beautifully grotesque” aesthetics and thrive in collaborative teams where we can evolve ideas together.
Actively seeking Concept Art opportunities starting June 2026. I am open to both full-time and project-based roles!
Let’s create something unforgettable!
- 6 years' experience
- Joined March 2026
Skills· 11
Languages
- EnglishAdvanced
- KoreanIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Education
- Professional Services
Work experience· 7 roles
Led visual direction and narrative tone for a 2D puzzle exploration game inspired by the Korean folktale Janghwa Hongryeon. Created Unity-ready assets including character sprites and environment props using Procreate and Adobe.
Designed the visual contrast between mechanical steel city and organic forest. Created pixel art characters and environment assets in Aseprite for a fast-paced 2D platformer. Produced marketing assets including key art and store banners. Worked with developers via Discord.
Led visual direction and narrative tone for a 2D puzzle exploration game inspired by the Korean folklore Janghwa Hongryeon. Created Unity-ready assets including character sprites and environmental props using Procreate and Adobe. Built layered parallax environments to add depth and atmosphere inside the mansion setting. Wrote the Game Design Document and coordinated the team through Figma, Discord, and Zoom.
Education
Certifications and awards
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