Available to hire
I’m Jaime Valls Vigil, a versatile game designer with 10+ years leading PC/console, mobile, VR and AR projects. I communicate clearly, mentor teams and craft engaging, player-centric experiences while spotting design issues early.
I’m a fast learner, detail-oriented and proactive, and I thrive in creative, deadline-driven environments.
Experience Level
Expert
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Language
English
Fluent
Work Experience
Product Designer at Aardman Animations
October 1, 2024 - September 15, 2025Led product design for Chicken Run: Dawn of the Nugget, creating features, prototyping, and aligning cross-functional teams; contributed to GDDs and feature testing across mobile, web, VR and console contexts.
Product Designer at Pixely NX (Music Metaverse)
August 1, 2023 - September 15, 2025Prototyped Music Metaverse experiences for mobile and MMO/PC platforms; designed core systems, UI, live ops features, and community mini-games; created an online GDD with Confluence and mapped progression.
Game Designer at Coatsink / Oculus / Universal (Jurassic Park Aftermath)
February 1, 2022 - September 15, 2025Created a comprehensive GDD for a VR title, prototyped and tested VR gameplay, supported AI development, and collaborated with cross-functional teams to deliver weapons, gadgets, and tools.
Senior Game Designer at StartLoops Studios
May 1, 2017 - September 15, 2025Created GDDs for several projects; presented prototypes to owners; balanced game mechanics, metrics, economy, and monetization.
Game Designer at Zundral
May 1, 2018 - September 15, 2025Developed the core concept and vision for a mobile action/strategy game; defined key mechanics and overall design direction; designed UI and gameplay systems.
Game & Level Designer at Aardman
October 1, 2024 - September 15, 2025Developed a comprehensive online Game Design Document (GDD), incorporating reports, videos, and tasks, utilizing Agile methodology through Notion. Prototyped and tested various game features. Designed, built, and tested levels. Coordinated closely with cross-functional teams.
Game Designer at Big C (Marimba AI)
February 1, 2025 - September 15, 2025Led Marimba AI, a rhythm game empowering children with disabilities to read and perform music. Co-created tiers with Nottingham Univ. music/OT staff. Built an AI Dynamic Difficulty Balancer.
Game & System Designer at PixeLYNX (Music Metaverse)
August 1, 2023 - September 15, 2025Prototype Music Metaverse experiences for mobile and MMO/PC platforms. Designed core systems, UI, live ops features, and community mini-games. Created an extensive online GDD (Confluence) with UI mockups, workflows, reports, and videos.
Game Designer at Coatsink, Oculus, Universal (Jurassic Park After Math)
February 1, 2022 - September 15, 2025Created an extensive online GDD with Agile methodology. Prototyped and tested VR gameplay with Oculus hardware. Designed, built, and tested levels, weapons, gadgets, and tools. Supported the AI department by managing testing sessions.
Game & Economy Designer at Sailor Cats (Mobile Game)
August 1, 2018 - September 15, 2025Designed F2P smartphone game features and created the GDD. Planned and balanced the game economy design.
Game Designer at Home, Hit & Rush (Multiplayer Shooter for PC and Consoles)
December 1, 2019 - September 15, 2025Developed an AAA multiplayer shooter from the ground up. Set up all the game rules, narrative, features, and mechanics. Coordinated all departments (UI, story, art, animations).
Game Designer at Zundral (Multiplayer Action/Strategy Game for Mobile Devices)
May 1, 2018 - September 15, 2025Developed the core concept and vision for the game. Designed intuitive UI and UX.
Game Designer at Coatsink, Oculus, Universal
July 1, 2017 - September 15, 2025Taught game design principles (GDD, level design, flow and micro flow, rewards, prototypes, enjoyment models). Covered cameras, controls, UI, balancing, colors, marketing, metrics, press kits, monetisation.
Senior Game Designer at Start Loop Studios
May 1, 2017 - September 15, 2025Created GDDs for several projects. Developed and presented game prototypes. Balanced game mechanics, metrics, economy, and monetisation.
Level Designer at Reco Technology (Yasai Ninja)
May 1, 2017 - September 15, 2025Designed levels for a third-person 3D hack-and-slash game aimed at co-op play. Mixed 2D platforming with 3D combat.
Game & Level Designer at Hope Less
May 1, 2017 - September 15, 2025Created GDDs for several projects. Developed and presented game prototypes. Balanced game mechanics, metrics, economy, and monetisation.
Game & Level Designer at Cat Balls
December 1, 2015 - September 15, 2025Developed a F2P mobile game. Designed gyro/scopic-based skill mechanics. Used Unity, Photoshop, and Blender.
Game Designer & Producer at WIP Projects (Aurora Sweet Adventure)
July 1, 2016 - September 15, 2025Developed a match-3 game for mobile devices. Built and fine-tuned levels, analysing metrics (Delta DNA). Managed international development teams via Skype.
Education
Master's Degree in 3D Character Animation at Universidad Camilo José Cela
January 1, 2011 - December 31, 2013Master's Degree in Video Game Creation and Development at Aula Tematica Digital Training Center
January 11, 2030 - September 15, 2025Masters Degree at Universidad Camilo José Cela
January 1, 2012 - January 1, 2013Masters Degree at Aula Matemática Digital Training Center
January 1, 2011 - January 1, 2011Expert Certificate in Application Development at Ministry of Education – Senior Cycle
January 1, 2006 - January 1, 2009Qualifications
Expert Certificate in Application Development
January 1, 2006 - December 31, 2009Expert Certificate in Application Development
January 1, 2006 - January 1, 2009Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
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