I enjoy crafting immersive 3D visuals, building game systems, and shaping pipelines that keep teams efficient and creative. I’m driven by collaboration and hands-on problem solving, whether I’m directing an art pass, designing a level, or busting through a tricky technical hurdle. During university projects, I’ve taken on leadership and hands-on roles across both art and programming. I love translating ideas from pitch to playable reality, and I’m always eager to learn new tools and techniques to elevate the project and the team’s overall magic.

Jaime Vildosola

I enjoy crafting immersive 3D visuals, building game systems, and shaping pipelines that keep teams efficient and creative. I’m driven by collaboration and hands-on problem solving, whether I’m directing an art pass, designing a level, or busting through a tricky technical hurdle. During university projects, I’ve taken on leadership and hands-on roles across both art and programming. I love translating ideas from pitch to playable reality, and I’m always eager to learn new tools and techniques to elevate the project and the team’s overall magic.

Available to hire

I enjoy crafting immersive 3D visuals, building game systems, and shaping pipelines that keep teams efficient and creative. I’m driven by collaboration and hands-on problem solving, whether I’m directing an art pass, designing a level, or busting through a tricky technical hurdle.

During university projects, I’ve taken on leadership and hands-on roles across both art and programming. I love translating ideas from pitch to playable reality, and I’m always eager to learn new tools and techniques to elevate the project and the team’s overall magic.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
Catalan; Valencian
Intermediate

Work Experience

Add your work experience history here.

Education

Animation and VFX at La Salle URL - Barcelona
January 1, 2023 - May 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    uniE621 Karambit
    Hard Surface weapon model based on the Karambit knife in Counter-Strike 2. Modelled in Autodesk Maya, textured in Substance Painter and rendered in Unreal Engine 5. More views and wireframe available to view on my Artstation. https://www.twine.net/signin
    uniE621 Ruined Cathedral
    An Unreal Engine 5 lighting study focusing on creating a realistic, dark and moody atmosphere.
    uniE621 Emergency Landing
    Set dressing and lighting exercise made with Autodesk Maya.
    uniE621 Hacker's Hideout
    Environment art exercise made with Autodesk Maya. All assets were made from scratch for this project. Project breakdown available on my Artstation https://www.twine.net/signin
    uniE621 Eerie Landscape
    Environment Art project made in Houdini using the Solaris USD pipeline and procedural modelling. Project breakdown available on my Artstation https://www.twine.net/signin
    uniE608 Jumbo Jungle Jailbreak
    Escape the undeground prison in record time! A 2D sidescroller blending traditional platforming gameplay and high-stakes speedrun action developed with Unreal Engine 5. Responsible for all aspects of development. Play the game: https://www.twine.net/signin
    uniE608 Project: Ice Cold
    A short first person horror game developed in Unreal Engine 5 over the course of a week. I was responisble for most aspects of the production including modelling, programming, level design and animation. The game was played by several youtubers. Play the game: https://www.twine.net/signin
    uniE608 Ruined City Street
    Environment Art rendered in Unreal Engine 5. All assets were made from scratch for this project using a modular approach. Project breakdown available on my Artstation https://www.twine.net/signin