Skilled Unity developer with years of experience in 2D and 3D game and software development, both independently and as lead of a small team.

Jake Ruggier

Skilled Unity developer with years of experience in 2D and 3D game and software development, both independently and as lead of a small team.

Available to hire

Skilled Unity developer with years of experience in 2D and 3D game and software development, both independently and as lead of a small team.

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Intermediate
German
Beginner
Spanish; Castilian
Beginner

Work Experience

Unity Software Developer at Nautilus International
June 1, 2025 - June 1, 2025
Lead Unity developer for civil nuclear and defence sector applications. Collaborated with 3D modellers on workflow and quality control; implemented features in C#; built UI; designed scenes representing real-world locations; used GIS data to procedurally recreate large geographic areas; developed VR/MR applications for Oculus/Meta Quest; provided on-site client support and simulation services in the UK and overseas including with Virtual Battlespace (VBS).
Assistant Developer at Gamebrain
July 1, 2019 - July 1, 2019
Assisted with programming and Unity tasks; developed tooling; performed QA testing; managed content within a CMS and set up client accounts.
Customer Assistant at Tesco Express Lilliput
December 1, 2019 - December 1, 2019
Customer service, stock management, cash handling, and closing the shop.
Intern at Amuzo
August 1, 2015 - August 1, 2015
Playtesting; level design; created levels for a mobile Unity game during a summer internship.

Education

BSc (Hons) Games Technology (2:1) at Bournemouth University
September 1, 2014 - June 1, 2018
A-Levels: Computing, Maths and Religion & Philosophy; AS-Level Physics; EPQ at Poole Grammar School
September 1, 2010 - June 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Government, Software & Internet, Professional Services
    paper Gravipult

    Gravipult is a physics puzzle game I designed, and released myself. I’d come up with concept and made early versions while I was studying. After graduating, I developed it into a full 40-level mobile game using Unity for release on iPhone and Android. I hired a friend for the 2D art and another for the music, and the rest was all my work.

    Each level features a number of planets and other celestial bodies, each with its own gravity. The aim is to launch your comet at the right angle get it to the wormhole, picking up as many star collectibles on the way as you can. You have to learn to work with the force of gravity (realistically modelled on Newton’s inverse square law) and pull off loopy orbits around multiple planets to get through all the levels.

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