Skilled Unity developer with years of experience in 2D and 3D game and software development, both independently and as lead of a small team.
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Gravipult is a physics puzzle game I designed, and released myself. I’d come up with concept and made early versions while I was studying. After graduating, I developed it into a full 40-level mobile game using Unity for release on iPhone and Android. I hired a friend for the 2D art and another for the music, and the rest was all my work.
Each level features a number of planets and other celestial bodies, each with its own gravity. The aim is to launch your comet at the right angle get it to the wormhole, picking up as many star collectibles on the way as you can. You have to learn to work with the force of gravity (realistically modelled on Newton’s inverse square law) and pull off loopy orbits around multiple planets to get through all the levels.
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