I am a passionate Virtual Reality engineer with a strong background in web programming and 3D graphics, currently serving as a Unity Tech Lead. Since 2013, I've been expanding my knowledge and skills in the VR field, quickly adapting to new environments and collaborating with international teams. As a founder and lead developer at Curious Element, I focus on creating immersive VR experiences and pushing the boundaries of technology. I enjoy tackling complex challenges, developing technical structures, and implementing innovative solutions primarily using Unity and C#. Outside of work, I am interested in new technologies, sports like tennis, football, and basketball, and I believe in continuous learning and growth to deliver creative and effective projects.

Jakub Terczyński

I am a passionate Virtual Reality engineer with a strong background in web programming and 3D graphics, currently serving as a Unity Tech Lead. Since 2013, I've been expanding my knowledge and skills in the VR field, quickly adapting to new environments and collaborating with international teams. As a founder and lead developer at Curious Element, I focus on creating immersive VR experiences and pushing the boundaries of technology. I enjoy tackling complex challenges, developing technical structures, and implementing innovative solutions primarily using Unity and C#. Outside of work, I am interested in new technologies, sports like tennis, football, and basketball, and I believe in continuous learning and growth to deliver creative and effective projects.

Available to hire

I am a passionate Virtual Reality engineer with a strong background in web programming and 3D graphics, currently serving as a Unity Tech Lead. Since 2013, I’ve been expanding my knowledge and skills in the VR field, quickly adapting to new environments and collaborating with international teams. As a founder and lead developer at Curious Element, I focus on creating immersive VR experiences and pushing the boundaries of technology.

I enjoy tackling complex challenges, developing technical structures, and implementing innovative solutions primarily using Unity and C#. Outside of work, I am interested in new technologies, sports like tennis, football, and basketball, and I believe in continuous learning and growth to deliver creative and effective projects.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Polish
Fluent
English
Advanced

Work Experience

Founder, Unity Tech Lead at Curious Element, Warsaw
June 30, 2025 - July 24, 2025
Developing the project's technical structure and architecture in C#. Established C# development best practices and design patterns. Selected optimal solutions including Unity networking frameworks and plugins. Developed concepts and logic of systems and implemented them in C#. Converted new feature requirements into development plans. Collaborated with international team members remotely. Led projects such as Slap Fighter VR, Gas Station Simulator VR prototype, Interactive Dinosaur with AR markers, and several subcontract projects involving Unity and Oculus Quest platforms.
Research & Development Manager and Lead Unity Developer at Disco WTMH S.A., Warsaw
November 30, 2018 - July 24, 2025
Managed the VR Treadmill EU project including planning and coordination of R&D stages and controlling activities and objectives. Managed project development including 3D VR Unity games and Ruby on Rails applications. Developed game mechanics in C#. Key projects include an omnidirectional VR treadmill, backend app for Global Air Sports, and various VR games with physical custom controllers. Developed multiplatform VR experiences using Unity and HTC Vive.
Project Manager and Engineer at Central Institute for Labour Protection - National Research Institute, Virtual Reality Technologies Laboratory, Warsaw
December 31, 2017 - July 24, 2025
Managed and developed Unity 3D VR applications and Ruby on Rails web applications. Performed 3D modeling and texturing in Blender. Created VR safety training applications, e-learning VR courses, interactive threat maps, multimedia teaching aids, and safety validation systems. Responsible for multimedia visualizations related to mechanical hazards and accidents in various industries. Authored scientific publications on VR interfaces and multimedia visualization techniques.
Trainee - Intern at Lightcraft Postproduction Studio, Warsaw
December 31, 2008 - July 24, 2025
Performed keying of greenscreen footage, post-removal works, and created matte paintings for film projects.
Founder, Unity Tech Lead at Curious Element
June 30, 2025 - July 24, 2025
Responsible for developing project’s technical structure and architecture in C#, establishing development best practices, selecting optimal solutions including Unity networking frameworks and plugins, developing system concepts and logic, implementing C# systems, converting feature requirements into development plans, and collaborating with international and remote team members. Managed diverse VR projects for clients including Meta Platforms Technologies, Gamedust, Vinci Games, and Sanofi Aventis among others.
Research & Development Manager and Lead Unity Developer at Disco WTMH S.A.
November 30, 2018 - July 24, 2025
Managed the VR Treadmill EU project, planned and coordinated R&D stages, controlled R&D activities and objectives, managed 3D VR Unity games and Ruby on Rails web applications projects, and developed game mechanics in C#.
Project Manager and Engineer at Central Institute for Labour Protection - National Research Institute, Virtual Reality Technologies Laboratory
December 31, 2017 - July 24, 2025
Managed and developed Unity 3D VR applications and Ruby on Rails web applications. Conducted 3D modeling and texturing in Blender. Created VR training applications related to safety, e-learning VR courses for border services, interactive threat maps, multimedia teaching aids, management systems for crisis situations, safety validation systems, survey systems for scientific projects, and multimedia visualizations for occupational health and safety training.
Trainee - Intern at Lightcraft Postproduction Studio
December 31, 2008 - July 24, 2025
Worked on keying greenscreen footage, post removal works, and creating matte paintings for various film projects.

Education

Master of Science at Warsaw University of Technology, Faculty of Mechatronics, Multimedia Techniques specialty, Warsaw
October 1, 2009 - January 31, 2013
Engineer degree at Warsaw University of Technology, Faculty of Mechatronics, Electromedical devices specialty, Warsaw
October 1, 2005 - January 31, 2009
Master of Science (M.Sc.) at Warsaw University of Technology, Faculty of Mechatronics, Multimedia Techniques specialty
October 1, 2009 - January 31, 2013
Engineer degree (B.Sc.) at Warsaw University of Technology, Faculty of Mechatronics, Electromedical devices specialty
October 1, 2005 - January 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Government, Software & Internet, Media & Entertainment, Healthcare, Manufacturing