I’m a 3D animation and CGI professional with a strong foundation in modeling, animation, compositing, rigging, and texturing. Across studio and freelance work, I help bring characters, assets, and environments to life—ensuring the final visuals match the creative intent and production requirements. I’ve also led animation production, overseeing teams and deliverables for gaming and related projects, while contributing as a CGI artist for TV series, films, and commercials. On top of my 3D pipeline, I bring valuable 2D skills in illustration and graphic design, which lets me support projects in both 3D and 2D visual spaces.…

James C. A Guas

I’m a 3D animation and CGI professional with a strong foundation in modeling, animation, compositing, rigging, and texturing. Across studio and freelance work, I help bring characters, assets, and environments to life—ensuring the final visuals match the creative intent and production requirements. I’ve also led animation production, overseeing teams and deliverables for gaming and related projects, while contributing as a CGI artist for TV series, films, and commercials. On top of my 3D pipeline, I bring valuable 2D skills in illustration and graphic design, which lets me support projects in both 3D and 2D visual spaces.…

Available to hire

I’m a 3D animation and CGI professional with a strong foundation in modeling, animation, compositing, rigging, and texturing. Across studio and freelance work, I help bring characters, assets, and environments to life—ensuring the final visuals match the creative intent and production requirements.

I’ve also led animation production, overseeing teams and deliverables for gaming and related projects, while contributing as a CGI artist for TV series, films, and commercials. On top of my 3D pipeline, I bring valuable 2D skills in illustration and graphic design, which lets me support projects in both 3D and 2D visual spaces.

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Work Experience

Freelance Senior Animator at Playlab Animation Studio
January 1, 2026 - Present
Provision of high-quality 3D animations.
Animation Lead at Minuscule Neun Farben Corporation SJMT Bldg. Condominium (project location: Pasig City, Philippines)
December 1, 2023 - December 31, 2025
Oversaw the animation team and ensured production of high-quality animation assets for gaming, maintaining both technical and creative standards for deliverables. (Project details under NDA.)
Animation Lead at Minuscule / Neun Farben Corporation / SJMT Bldg. Condominium (client projects under NDA)
December 1, 2023 - December 1, 2025
Oversaw the animation team and ensured production of high-quality animation assets for gaming, validating that deliverables met the required technical and creative standards.
Animation Lead at Minuscule Neun Farben Corporation SJMT / (Company/project under NDA)
December 1, 2023 - December 31, 2025
Oversaw the animation team to ensure production of high-quality animation assets for gaming-related deliverables, confirming that outputs met both technical and creative standards. Projects listed as under NDA.
Animation Lead at Neun Farben Corporation
December 1, 2023 - December 1, 2025
Oversee the animation team and ensure the production of high-quality animation assets for gaming, ensuring that all deliverables meet the necessary technical and creative standards.
CGI Artist at Top Draw Animation
July 1, 2022 - August 1, 2023
Providing high-quality 3D assets and animations for a TV series, ensuring that they align with the creative vision and technical requirements.
3D Generalist at Decenternet Technologies Corp.
February 1, 2022 - June 1, 2022
I worked on designing 3D assets, animations, and immersive level environments for both gaming and metaverse experiences. My responsibilities included creating detailed models, animations, and interactive spaces to enhance user engagement and gameplay.
Freelance 3D Artist at Top Draw Animation (freelance)
October 1, 2016 - May 31, 2017
Provided high-quality 3D assets and animations for TV series work, ensuring alignment with creative direction and technical constraints.
Freelance 3D Artist at Top Draw Animation (freelance period) / TV series production
October 1, 2016 - May 31, 2017
Created 3D assets and animations for a TV series, ensuring work met creative and technical requirements.
Freelance 3D Artist at Top Draw Animation
October 1, 2016 - May 1, 2017
Providing high-quality 3D assets and animations for a TV series, ensuring that they align with the creative vision and technical requirements.
Production Manager at Rubicon Studios Manila
August 1, 2013 - January 1, 2015
Responsible for overseeing budget planning, pipeline management, and scheduling for animation projects. Additionally, I conducted training sessions on the basics of Autodesk Maya to ensure the team was equipped with the necessary skills for efficient production.
3D Artist/Animator at Rubicon Studios Manila
January 1, 2011 - August 1, 2013
As an animator, modeler, and compositor, I worked closely with the 2D production department to create 3D elements that supported toon shading for a TV series. This collaboration helped blend 3D and 2D elements seamlessly to achieve the desired visual style.
Senior 3D Artist/Generalist at Glow 3D Animation Studios, Inc.
November 1, 2007 - December 1, 2010
As a modeler, animator, and compositor, I created and animated 3D assets for numerous films, TV series, and commercials, ensuring that each element fit the visual style and technical requirements.
Senior 3D Artist/Compositing Lead at Digital Eye Candy, Inc.
June 1, 2004 - July 1, 2007
I served as the lead compositor while also handling 3D modeling and animation tasks. I ensured that the 3D elements were animated and composited effectively, aligning with the overall visual style and narrative of the film.
2D Digital Compositor at ImagineAsia, Inc.
June 1, 2001 - May 31, 2002
Built final movie images by combining layered renders, special effects, and static background plates to create seamless final output.
2D Digital Painter, X-sheet and Scanner at ImagineAsia, Inc. (animation pipeline)
October 1, 1999 - June 30, 2001
Entered timing data into the X-sheet, scanned pencil-drawn frames from traditional animation, and painted digitally—helping digitize traditional animation while preserving hand-drawn artwork integrity.
2D Digital Painter, X-sheet and Scanner at ImagineAsia, Inc.
October 1, 1999 - June 30, 2001
Entered timing data into the X-sheet, scanned pencil-drawn frames from traditional animation, and digitally painted frames while preserving hand-drawn artwork integrity.
2D Digital Compositor / 2D Digital Painter, X-sheet and Scanner at ImagineAsia, Inc.
October 1, 1999 - May 1, 2002
My responsibilities included entering timing data into the X-sheet, scanning pencil-drawn frames from traditional animation, and painting them digitally. This process helped bring traditional animation into the digital realm while maintaining the integrity of the hand-drawn artwork. Also responsible for constructing the final images by combining multiple layers of rendered computer animation, special effects, and static background plates to create the final movie file. This process ensured that all elements blended seamlessly for the final visual presentation.

Education

Computer Systems Design and Programming Graduate at AMA CLC Shaw Blvd., Mandaluyong City, Philippines
October 5, 2026 - October 5, 2026
Computer Systems Design and Programming Graduate at AMA CLC Shaw Blvd., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary at Arellano University Plaridel H.S. Gen. Kalentong, Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary at Manuel A. Roxas H.S. Paco Manila, Philippines
January 11, 2030 - October 5, 2026
Primary at Plainview Elem. School Sto. Rosario St., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary at Immaculate Heart of Mary College Aurora Blvd., Quezon City, Philippines
January 11, 2030 - October 5, 2026
Computer Systems Design and Programming Graduate at AMA CLC Shaw Blvd., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary at Arellano University Plaridel H.S. Gen. Kalentong, Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary at Manuel A. Roxas H.S. Paco Manila, Philippines
January 11, 2030 - October 5, 2026
Primary at Plainview Elem. School Sto. Rosario St., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Computer Systems Design and Programming Graduate at AMA CLC Shaw Blvd., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary (High School) at Arellano University Plaridel H.S. Gen. Kalentong, Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Secondary (High School) at Manuel A. Roxas H.S. Paco Manila, Philippines
January 11, 2030 - October 5, 2026
Primary at Plainview Elem. School Sto. Rosario St., Mandaluyong City, Philippines
January 11, 2030 - October 5, 2026
Primary/Secondary at Immaculate Heart of Mary College Aurora Blvd., Quezon City, Philippines
January 11, 2030 - October 5, 2026

Qualifications

Maya 6.0 Seminar / Training (AMA Computer College - Quezon City)
August 7, 2006 - October 5, 2026
USAnimation Composite Module
March 19, 2001 - March 24, 2001
USAnimation Paint Module
October 2, 1999 - October 4, 1999
USAnimation Basic Xsheet and Scanning
October 11, 1999 - October 15, 1999

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Professional Services