Hi, I’m James Elliott, a game developer focused on Unreal Engine 4/5, C++, and crafting smooth gameplay systems. I enjoy turning ambitious ideas into polished, scalable experiences—from vehicle physics and UI to multiplayer flow—while staying mindful of performance and stability. I currently lead engineering at Grease Monkey Games and run BURGER36 Studios on the side, always eager to push boundaries and learn new tech.
Beyond core programming, I’ve built AI plugins, editor tools, and backend services, and I love collaborating with designers and artists to bring cohesive, immersive games to life. I’m passionate about shipping reliable software, optimizing for performance, and mentoring teammates to grow their skills and confidence.
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