3D artist and Unreal Engine generalist with several years of experience creating photoreal environments and assets for virtual production, interactive applications, and film/TV content, but open to branching out to new areas. Known for being a productive team player and quick learner, delivering high-quality results from concept through implementation. Experienced across the full 3D asset pipeline (modeling, unwrapping, texturing, shader/material production, processing 3D geometry from scans or CAD to real-time assets) and Unreal Engine workflows including Blueprints, Niagara FX, shaders/material systems, PCG, Sequencer, and movie rendering. Comfortable supporting on-set virtual production operations, iterating quickly based on feedback, and building tools/blueprints to streamline production.

James Holden

3D artist and Unreal Engine generalist with several years of experience creating photoreal environments and assets for virtual production, interactive applications, and film/TV content, but open to branching out to new areas. Known for being a productive team player and quick learner, delivering high-quality results from concept through implementation. Experienced across the full 3D asset pipeline (modeling, unwrapping, texturing, shader/material production, processing 3D geometry from scans or CAD to real-time assets) and Unreal Engine workflows including Blueprints, Niagara FX, shaders/material systems, PCG, Sequencer, and movie rendering. Comfortable supporting on-set virtual production operations, iterating quickly based on feedback, and building tools/blueprints to streamline production.

Available to hire

3D artist and Unreal Engine generalist with several years of experience creating photoreal environments and assets for virtual production, interactive applications, and film/TV content, but open to branching out to new areas. Known for being a productive team player and quick learner, delivering high-quality results from concept through implementation.

Experienced across the full 3D asset pipeline (modeling, unwrapping, texturing, shader/material production, processing 3D geometry from scans or CAD to real-time assets) and Unreal Engine workflows including Blueprints, Niagara FX, shaders/material systems, PCG, Sequencer, and movie rendering. Comfortable supporting on-set virtual production operations, iterating quickly based on feedback, and building tools/blueprints to streamline production.

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Work Experience

VAD Artist at Netflix
January 1, 2025 - October 1, 2025
Created Unreal Engine virtual sets for a feature-length movie to help the art department build and design physical sets for virtual scouting and previs. Developed large, photoreal environments and updated specifications frequently according to build plans. Produced a wide range of 3D assets and processed photogrammetry assets. Developed vehicle and other physics and animation systems in UE5. Worked with Unreal Engine sequencer and movie render queue for deliverables.
Unreal Artist at Warner Bros. Entertainment
January 1, 2025 - October 1, 2025
Created virtual sets for a large feature-length movie supporting virtual scouting, previs, and set design. Built a wide range of photoreal environments in Unreal Engine based on real-life locations or constructed sets, following build team plans and iterating after feedback or design changes. Produced tools and blueprints to support virtual scouting sessions and refine workflows. Animated or blocked action sequences from storyboards, scripts, and set plans.
Real-time Artist / Content Creation Generalist at Dimension Studio and DNEG 360
November 1, 2021 - December 1, 2024
Worked on multiple shipped movies, TV shows, marketing content, and interactive experiences. Primarily developed photoreal and optimized Unreal Engine 4/5 environments for virtual production applications. Created tools and blueprints for on-set look development, asset management, adjustable prefabs, procedural asset population, animation, and FX systems. Delivered VP environments and supported live on-set work to address notes and fixes requested during production.

Education

BSC Games Design (2:1) at Leeds Beckett University
September 1, 2016 - July 1, 2019
A Levels (Media Studies (C), Graphic Design (B)) at Turrton Sixth Form College
September 1, 2014 - July 1, 2016
GCSEs at Turrton High School
September 1, 2009 - July 1, 2014
BSC Games Design (2:1) at Leeds Beckett University
September 1, 2016 - July 1, 2019
A Levels (C) Media Studies, (B) Graphic Design at Turrton Sixth Form College
September 1, 2014 - July 1, 2016
GCSEs at Turrton High School
September 1, 2009 - July 1, 2014
BSC Games Design at Leeds Beckett University
September 1, 2016 - July 1, 2019
A Levels (Media Studies (C), Graphic Design (B)) at Turron Sixth Form College
September 1, 2014 - July 1, 2016
GCSEs at Turron High School
September 1, 2009 - July 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services