James Holden
3D artist and Unreal Engine generalist with several years of experience creating photoreal environments and assets for virtual production, interactive applications, and film/TV content, but open to branching out to new…
About
3D artist and Unreal Engine generalist with several years of experience creating photoreal environments and assets for virtual production, interactive applications, and film/TV content, but open to branching out to new areas. Known for being a productive team player and quick learner, delivering high-quality results from concept through implementation.
Experienced across the full 3D asset pipeline (modeling, unwrapping, texturing, shader/material production, processing 3D geometry from scans or CAD to real-time assets) and Unreal Engine workflows including Blueprints, Niagara FX, shaders/material systems, PCG, Sequencer, and movie rendering. Comfortable supporting on-set virtual production operations, iterating quickly based on feedback, and building tools/blueprints to streamline production.
- 3 years' experience
- Joined July 2026
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
More experts in Manchester, United Kingdom
Work experience
Created Unreal Engine virtual sets for a feature-length movie to help the art department build and design physical sets for virtual scouting and previs. Developed large, photoreal environments and updated specifications frequently according to build plans. Produced a wide range of 3D assets and processed photogrammetry assets. Developed vehicle and other physics and animation systems in UE5. Worked with Unreal Engine sequencer and movie render queue for deliverables.
Created virtual sets for a large feature-length movie supporting virtual scouting, previs, and set design. Built a wide range of photoreal environments in Unreal Engine based on real-life locations or constructed sets, following build team plans and iterating after feedback or design changes. Produced tools and blueprints to support virtual scouting sessions and refine workflows. Animated or blocked action sequences from storyboards, scripts, and set plans.
Worked on multiple shipped movies, TV shows, marketing content, and interactive experiences. Primarily developed photoreal and optimized Unreal Engine 4/5 environments for virtual production applications. Created tools and blueprints for on-set look development, asset management, adjustable prefabs, procedural asset population, animation, and FX systems. Delivered VP environments and supported live on-set work to address notes and fixes requested during production.
Education· 9
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