I am a passionate video game designer and artist from Brooklyn, New York, and I have worked hard developing skills in a variety of areas associated with game development. I have knowledge of programming in several languages, 2D and 3D asset production, animation, world building, optimization, documentation, and version control. The most important aspect of game development to me is ensuring a product is of top notch quality before releasing it through rigorous testing to find any and all bugs and crashes.

James Orr

I am a passionate video game designer and artist from Brooklyn, New York, and I have worked hard developing skills in a variety of areas associated with game development. I have knowledge of programming in several languages, 2D and 3D asset production, animation, world building, optimization, documentation, and version control. The most important aspect of game development to me is ensuring a product is of top notch quality before releasing it through rigorous testing to find any and all bugs and crashes.

Available to hire

I am a passionate video game designer and artist from Brooklyn, New York, and I have worked hard developing skills in a variety of areas associated with game development. I have knowledge of programming in several languages, 2D and 3D asset production, animation, world building, optimization, documentation, and version control. The most important aspect of game development to me is ensuring a product is of top notch quality before releasing it through rigorous testing to find any and all bugs and crashes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Developer at Sort Circuit
August 1, 2024 - Present
Sole programmer and developer of an arcade platforming game. Collaborated with composers to create music fitting the themes and inspirations for the game. Adapted changes per user feedback to create the best possible experience.
Project Lead at Micro Miner Project
January 1, 2024 - Present
Developed project in GameMaker Studio 2. Programmed in C# and designed art assets to create an experience reminiscent of their generation consoles.
3D Asset Designer at Changeling
May 1, 2022 - August 1, 2022
Worked on a team to create assets for a VR narrative experience in Unreal Engine 4. Implemented 3D models per provided management guidance and sketches, as well as texturing and animation using Blender and Adobe Photoshop. Engages with other artists and writers approximately 40 hours a week over 8 weeks to create numerous assets that enhance the user experience, story, and themes of the game.
Team Lead at Army of One
April 1, 2020 - August 1, 2020
Led a team of four to design and program a survival game using the Monogame engine. Performed quality review on a daily basis to ensure the game was operating with out error under full optimization. Designed and programmed an external tool using Visual Studio to assist in developing playable levels in the game interface.

Education

Bachelor of Science in Video Games and Development at Rochester Institute of Technology
August 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming