I'm a dedicated and passionate game designer with over five years of experience creating clear, balanced, and immersive systems for tabletop roleplaying games. I thrive on rules writing, playtesting, and collaborative development, with a deep love for Warhammer lore and its expansive worlds. I enjoy leading small teams of artists, designers, and writers to deliver cohesive designs from concept to publication. My strengths include structured design, thorough playtesting, and clear documentation to keep projects on track and fun.

James Porley

I'm a dedicated and passionate game designer with over five years of experience creating clear, balanced, and immersive systems for tabletop roleplaying games. I thrive on rules writing, playtesting, and collaborative development, with a deep love for Warhammer lore and its expansive worlds. I enjoy leading small teams of artists, designers, and writers to deliver cohesive designs from concept to publication. My strengths include structured design, thorough playtesting, and clear documentation to keep projects on track and fun.

Available to hire

I’m a dedicated and passionate game designer with over five years of experience creating clear, balanced, and immersive systems for tabletop roleplaying games. I thrive on rules writing, playtesting, and collaborative development, with a deep love for Warhammer lore and its expansive worlds.

I enjoy leading small teams of artists, designers, and writers to deliver cohesive designs from concept to publication. My strengths include structured design, thorough playtesting, and clear documentation to keep projects on track and fun.

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Experience Level

Intermediate

Work Experience

Game Design & Creative Lead at Behind the Scenes – TTRPG
January 1, 2020 - Present
Designed and developed core systems and mechanics with strategic depth and clarity. Conducted and managed long-term playtesting sessions, synthesised player feedback into design refinements. Directed a small creative team (artists, designers, writers) and ensured cohesive design and tone. Edited and laid out rulebook for digital publication. Produced and maintained design, production and testing documents. Managed a Kickstarter campaign and securing funding for the project.
Game Designer at Project Still – Student Project
January 1, 2020 - December 1, 2021
Wrote Dialogue and implemented interactable items in-engine. Collaborated on gameplay loops, level design and mechanics. Created and maintained comprehensive design documents.

Education

Graduate Diploma of Management Learning at Academy of Interactive Entertainment
January 11, 2030 - February 27, 2026
Advanced Diploma of Game Development, Game Design and Production at Academy of Interactive Entertainment
January 11, 2030 - February 27, 2026
Diploma of Screen and Media, Game and Interactive Media Design at Academy of Interactive Entertainment
January 11, 2030 - February 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming