James Romero
I am a passionate and skilled gameplay programmer with over 5 years of experience in the gaming industry.
About
I am a passionate and skilled gameplay programmer with over 5 years of experience in the gaming industry. My expertise lies in C++ and Unreal Engine, where I’ve developed various core gameplay systems and custom tools for artists and designers. I thrive on collaboration and enjoy building systems that enhance user experience and optimize performance across multiple platforms.
In my career so far, I have worked on diverse projects, ranging from co-op third person shooters to brawler games, focusing on advanced character locomotion and networking solutions. I am dedicated to pushing the boundaries of gameplay mechanics and ensuring high-quality performance through meticulous profiling and optimization efforts.
- 4 years' experience
- Joined June 2026
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
Work experience· 4 roles
Programmed custom human and ghost character controllers, implementing game feel features including input buffering and precise jumping mechanics. Developed a custom third-person camera controller and authored a round-based transformation system.
Architected a modular, highly reusable overhaul of the animation system while developing diverse game modes and a customizable match-driven dynamic events framework. Partnered with engineers to integrate GGPO for custom rollback netcode.
Programmed interactive environment hazards, the core character possession mechanic, and created workflow tools for design teams. Collaborated on networked replication framework implementations and performance optimizations.
Education
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