I am a passionate and skilled gameplay programmer with over four years of experience in the gaming industry. My expertise lies in C++ and Unreal Engine, where I've developed various core gameplay systems and custom tools for artists and designers. I thrive on collaboration and enjoy building systems that enhance user experience and optimize performance across multiple platforms. In my career so far, I have worked on diverse projects, ranging from co-op third person shooters to brawler games, focusing on advanced character locomotion and networking solutions. I am dedicated to pushing the boundaries of gameplay mechanics and ensuring high-quality performance through meticulous profiling and optimization efforts.

James Romero

I am a passionate and skilled gameplay programmer with over four years of experience in the gaming industry. My expertise lies in C++ and Unreal Engine, where I've developed various core gameplay systems and custom tools for artists and designers. I thrive on collaboration and enjoy building systems that enhance user experience and optimize performance across multiple platforms. In my career so far, I have worked on diverse projects, ranging from co-op third person shooters to brawler games, focusing on advanced character locomotion and networking solutions. I am dedicated to pushing the boundaries of gameplay mechanics and ensuring high-quality performance through meticulous profiling and optimization efforts.

Available to hire

I am a passionate and skilled gameplay programmer with over four years of experience in the gaming industry. My expertise lies in C++ and Unreal Engine, where I’ve developed various core gameplay systems and custom tools for artists and designers. I thrive on collaboration and enjoy building systems that enhance user experience and optimize performance across multiple platforms.

In my career so far, I have worked on diverse projects, ranging from co-op third person shooters to brawler games, focusing on advanced character locomotion and networking solutions. I am dedicated to pushing the boundaries of gameplay mechanics and ensuring high-quality performance through meticulous profiling and optimization efforts.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Gameplay & Animation Programmer at Efecto Studios
January 1, 2022 - Present
Engineered custom camera systems, networked character movement/traversal mechanics, item spawning, and procedural branching level generation for a 4-player co-op third-person shooter. Implemented baked vertex animations for hundreds of static meshes, significantly reducing rendering overhead. Developed bespoke editor utilities for designers to enhance character locomotion responsiveness.
Gameplay & Animation Programmer at Efecto Studios
February 1, 2023 - Present
Architected a modular, highly reusable overhaul of the animation system while developing diverse game modes and a customizable match-driven dynamic events framework. Partnered with engineers to integrate GGPO for custom rollback netcode.
3Cs & Gameplay Programmer at Magic Potion Games | Efecto Studios
January 1, 2024 - June 1, 2024
Programmed custom human and ghost character controllers, implementing game feel features including input buffering and precise jumping mechanics. Developed a custom third-person camera controller and authored a round-based transformation system.
Gameplay Programmer at Efecto Studios
April 1, 2022 - May 1, 2022
Programmed interactive environment hazards, the core character possession mechanic, and created workflow tools for design teams. Collaborated on networked replication framework implementations and performance optimizations.

Education

B. Sc. Multimedia Engineering at Universidad Militar Nueva Granada
January 1, 2015 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment