I am a passionate and skilled gameplay programmer with over four years of experience in the gaming industry. My expertise lies in C++ and Unreal Engine, where I’ve developed various core gameplay systems and custom tools for artists and designers. I thrive on collaboration and enjoy building systems that enhance user experience and optimize performance across multiple platforms.
In my career so far, I have worked on diverse projects, ranging from co-op third person shooters to brawler games, focusing on advanced character locomotion and networking solutions. I am dedicated to pushing the boundaries of gameplay mechanics and ensuring high-quality performance through meticulous profiling and optimization efforts.
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