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James Soth

Available to hire

I’m James Soth, an associate game designer based in Los Angeles, CA, with a strong mix of creative and technical skills.

About

I’m James Soth, an associate game designer based in Los Angeles, CA, with a strong mix of creative and technical skills. I enjoy translating high-level specs into polished gameplay mechanics, thoughtful UI/UX, and fast prototypes—then iterating quickly through playtesting and clear documentation.

Over my 1.5 years of experience across education/B2B products, VR and UEFN projects, and live game systems, I’ve worked with teams to build level and UI solutions in Unreal Engine and Unity, while also taking ownership of balance, progression, and accessibility improvements. I’m especially drawn to work that combines rapid iteration, detail-oriented implementation, and cross-functional collaboration to ship engaging player experiences.

  • 2 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet

Work experience· 6 roles

Junior Game & UI/UX Designer · Rule PlayDec 2025 – Apr 2026 · 5 mos

Created interactive prototypes in Figma to support engineering handoff and designed intuitive cross-platform user flows optimized for web and mobile. Led accessibility efforts by implementing WCAG standards to improve usability and inclusivity across interfaces.

Associate Game Designer · Aria SparkMay 2025 – Present · 1 yr 7 mos

Worked on multiple product lines, shipping VR applications in collaboration with Meta and developing software solutions for education and B2B markets. Created UI assets and implemented in-engine UI/UX features, along with supporting documentation for team alignment. Built prototypes quickly using an age-appropriate/agent-assisted workflow to improve efficiency and output while collaborating across disciplines.

Game Design Intern · Foundry SixFeb 2025 – May 2025 · 4 mos

Managed balance changes across 10 levels, 12 enemy types, and 9 player upgrades. Analyzed player data to identify and fix friction points, improving engagement and gameplay feel. Produced design documentation to ensure alignment across the team and support consistent implementation.

Freelance Game DesignerSep 2024 – Jul 2025 · 11 mos
Game Designer · Rocky MediaJun 2024 – Jul 2024 · 2 mos
Level Designer · Light Reforge / Control Freak StudioOct 2023 – Apr 2024 · 7 mos

Education

B.A. in Digital Media (Game Design) · University of Central Florida2024

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