I’m James Soth, an associate game designer based in Los Angeles, CA, with a strong mix of creative and technical skills. I enjoy translating high-level specs into polished gameplay mechanics, thoughtful UI/UX, and fast prototypes—then iterating quickly through playtesting and clear documentation.
Over my 1.5 years of experience across education/B2B products, VR and UEFN projects, and live game systems, I’ve worked with teams to build level and UI solutions in Unreal Engine and Unity, while also taking ownership of balance, progression, and accessibility improvements. I’m especially drawn to work that combines rapid iteration, detail-oriented implementation, and cross-functional collaboration to ship engaging player experiences.
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