James Soth
I’m James Soth, an associate game designer based in Los Angeles, CA, with a strong mix of creative and technical skills.
About
I’m James Soth, an associate game designer based in Los Angeles, CA, with a strong mix of creative and technical skills. I enjoy translating high-level specs into polished gameplay mechanics, thoughtful UI/UX, and fast prototypes—then iterating quickly through playtesting and clear documentation.
Over my 1.5 years of experience across education/B2B products, VR and UEFN projects, and live game systems, I’ve worked with teams to build level and UI solutions in Unreal Engine and Unity, while also taking ownership of balance, progression, and accessibility improvements. I’m especially drawn to work that combines rapid iteration, detail-oriented implementation, and cross-functional collaboration to ship engaging player experiences.
- 2 years' experience
- Joined September 2026
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
Work experience· 6 roles
Created interactive prototypes in Figma to support engineering handoff and designed intuitive cross-platform user flows optimized for web and mobile. Led accessibility efforts by implementing WCAG standards to improve usability and inclusivity across interfaces.
Worked on multiple product lines, shipping VR applications in collaboration with Meta and developing software solutions for education and B2B markets. Created UI assets and implemented in-engine UI/UX features, along with supporting documentation for team alignment. Built prototypes quickly using an age-appropriate/agent-assisted workflow to improve efficiency and output while collaborating across disciplines.
Managed balance changes across 10 levels, 12 enemy types, and 9 player upgrades. Analyzed player data to identify and fix friction points, improving engagement and gameplay feel. Produced design documentation to ensure alignment across the team and support consistent implementation.
Education
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