I’m James Fowler, a formally trained British voice artist and audiobook narrator with a passion for character work. I’ve narrated 50+ audiobooks and bring broad genre experience—from AAA games to documentaries, e-learning, corporate and commercial voice, and audio guides for major cultural and museum clients. I deliver engaging performances through strong tonal variation, pacing, and subtle shifts in intonation, supported by a purpose-built, remotely enabled professional studio. Alongside narration, I handle technical production tasks like editing, noise/breath removal, mixing, and multi-format delivery, and I’m known for clear communication and a strong work ethic to keep projects on brief, on time, and on budget.

James Fowler

Pro

I’m James Fowler, a formally trained British voice artist and audiobook narrator with a passion for character work. I’ve narrated 50+ audiobooks and bring broad genre experience—from AAA games to documentaries, e-learning, corporate and commercial voice, and audio guides for major cultural and museum clients. I deliver engaging performances through strong tonal variation, pacing, and subtle shifts in intonation, supported by a purpose-built, remotely enabled professional studio. Alongside narration, I handle technical production tasks like editing, noise/breath removal, mixing, and multi-format delivery, and I’m known for clear communication and a strong work ethic to keep projects on brief, on time, and on budget.

Available to hire

I’m James Fowler, a formally trained British voice artist and audiobook narrator with a passion for character work. I’ve narrated 50+ audiobooks and bring broad genre experience—from AAA games to documentaries, e-learning, corporate and commercial voice, and audio guides for major cultural and museum clients.

I deliver engaging performances through strong tonal variation, pacing, and subtle shifts in intonation, supported by a purpose-built, remotely enabled professional studio. Alongside narration, I handle technical production tasks like editing, noise/breath removal, mixing, and multi-format delivery, and I’m known for clear communication and a strong work ethic to keep projects on brief, on time, and on budget.

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Experience Level

Language

English
Fluent

Work Experience

Voice Artist & AudioBook Narrator at Independent Voice Artist
January 1, 2019 - Present
End-to-end audiobook and voiceover narration for independent authors and agencies, spanning historical fiction and non-fiction, contemporary drama, science fiction, educational material, and children’s content. Known for strong character separation and character consistency, with stamina for long-form recordings aided by diaphragmatic breath control. Supports difficult pronunciations and delivers polished audio through editing, noise-floor/artefact removal, breath cleanup, and multi-format file creation to client/industry standards.
Voice Artist & AudioBook Narrator
January 1, 2019 - Present
Narrated audiobooks and produced voice work across many genres including historical fiction/non-fiction, contemporary drama, science fiction, children’s content, e-learning, and factual storytelling. Demonstrates character consistency, narrator/character separation, tonal variation, pacing, and interpretive performance. Provides end-to-end audiobook narration and production workflows to ACX Standard/ACX fluency, including pronunciation handling and technical file preparation, plus audio cleanup and editing for deliverables.
Independent Voice Artist
January 1, 2019 - Present
Deliver premium British voice performances for audioguides, audiobooks, documentaries, e-learning, medical narration, corporate videos, and game content. Handle self-direction (including audiobook production workflow), as well as professional editing and mixing to polished delivery standards. Notable projects include UK Houses of Parliament audioguides (Smartify), Hampton Court Palace audioguides (Smartify), multiple European museum audioguides, and multiple audiobook and documentary credits. Experience includes character voice work and immersive museum guide narration with strong communication, responsiveness, and file delivery in multi-format workflows.
Composer / Producer
January 1, 2016 - Present
Composed and produced orchestral, cinematic, and ambient soundscapes for visual media. Also supports audio production practices with mixing knowledge, helping translate creative direction into finished audio elements.
Composer / Producer at cloudfoundrymusic
January 1, 2016 - Present
Create and produce music for audio/visual media, including orchestral, cinematic, and ambient sound-scapes. Support production and mixing capabilities used across voiceover workflows, including advanced mix approaches learned through mentorship and music production experience.
Deputy Director of Operations at Basingstoke NHS Trust
January 1, 2015 - January 1, 2017
Operational leadership role supporting effective delivery of organizational operations within the NHS environment.
Senior Staff Officer / Lieutenant Commander at Basingstoke NHS Trust (previous role) / Royal Navy
January 1, 1986 - January 1, 2015
Served as a senior staff officer in the Royal Navy (Lieutenant Commander) across multiple roles, shaping a client-focused, disciplined work ethic and strong organisational discipline. This background informs reliable delivery, clear communication, and steady performance under pressure.
Senior Staff Officer (Lieutenant Commander) at Royal Navy
January 1, 1986 - January 1, 2015
Long service in senior roles within the Royal Navy, providing structured leadership and delivery under operational requirements.

Education

BA (Hons) Music / Humanities at The Open University
March 15, 2012 - April 5, 2016
Speech & Drama (Grade 6) at Trinity College of Music
January 1, 1989 - January 1, 1989
Sound Engineering (City Literary Institute) / Sound Engineering at City Literary Institute
January 1, 2012 - January 1, 2012
Level 3 Teaching Qualification at Guildford Technical College
January 1, 2017 - January 1, 2017
Professional development (Career Progression Programme) at Gravy For The Brain
January 1, 2019 - January 1, 2021
Mix Engineering Mentorship Programme at Jason Moss (Mentorship Programme)
January 1, 2020 - January 1, 2020
BA (Hons) Music / Humanities at The Open University
January 1, 2012 - January 1, 2016
Speech & Drama (Grade 7) at Trinity College of Music
January 1, 1989 - September 1, 2026
City Literary Institute - Sound Engineering Diploma at City Literary Institute
January 1, 2012 - January 1, 2014
BA (Hons) Music / Humanities at The Open University
October 1, 2012 - April 4, 2016
Speech & Drama (Grade 7) at Trinity College of Music
January 1, 1989 - September 1, 2026
Sound Engineering Diploma at City Literary Institute
January 1, 2012 - January 1, 2014
Level 3 Teaching Qualification at Guildford Technical College
January 1, 2017 - January 1, 2017

Qualifications

Speech & Drama (Grade 7)
January 1, 1989 - September 1, 2026
City Literary Institute - Sound Engineering Diploma
January 1, 2012 - January 1, 2014
Mix Engineering Mentorship Programme (mentored by Jason Moss)
January 1, 2020 - January 1, 2020
Career Progression Programme: Gravy For The Brain (2020/21; progression programme stated 2019 onward)
January 1, 2020 - January 1, 2021
Level 3 Teaching Qualification
January 1, 2017 - September 1, 2026
Classical Guitar (ABRSM Grade 7)
January 1, 2019 - September 1, 2026
Mentored Mix Engineering Programme (Jason Moss - Award Winning Engineer)
January 1, 2020 - September 1, 2026
Gravy For The Brain (Career Progression Programme)
January 1, 2020 - January 1, 2021

Industry Experience

Media & Entertainment, Education, Healthcare, Government, Gaming, Professional Services, Non-Profit Organization, Travel & Hospitality, Financial Services, Other
    Dracula Audiobook

    Dracula is an iconic tale, made all the more eerie in this scene with sound design. It’s a classic example of how music can strongly influence a performance.

    Columbus Audiobook
    Audiobook narration of the 4 Volume epic story of Christopher Columbus. Recorded to ACX Standards, this historical non fiction classic is full of vivid descriptions of events, locations and characters. Running to 17 hours in total, it showcases my ability to maintain engagement from start to finish. Audiobook, non-fiction, history, narrator, ACX,