James Covial

Available to hire

Hi, I’m James Covial—a creative technologist focused on audio-driven visuals, procedural sound workflows, and immersive VR experiences.

About

Hi, I’m James Covial—a creative technologist focused on audio-driven visuals, procedural sound workflows, and immersive VR experiences. I’m currently building toward my BA in Digital Arts (graduating May 2026), and I love translating sound into dynamic environments that feel responsive, tactile, and alive.

Across my internships and live production work, I’ve combined Unreal Engine 5, TouchDesigner, and Houdini-style procedural thinking to create audio-reactive systems and real-time experiences. From developing a procedural audio visual pipeline as a technical researcher to producing and performing live audio-visual sets, I enjoy bridging sound design, interactive media, and performance-ready visuals in a way that’s both creative and technically dependable.

  • 3 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Education
  • Software & Internet

Work experience· 8 roles

Creative Intern/Technical Researcher · Houdini.SchoolSep 2025 – Jun 2025

Developed a founder-directed R&D initiative focused on a procedural audio-based visual system using Houdini and SideFX workflows. Explored advanced procedural audio techniques to drive geometry and simulation in a non-real-time environment. Collaborated on educational-grade content that demonstrates how audio engineering concepts can translate into procedural 3D generation systems.

Creative Intern / Technical Researcher · Houdini.SchoolSep 2025 – Jun 2025

Built an R&D procedural audio-driven visual system using Houdini and SideFX workflows. Explored advanced procedural techniques where sound data drives geometry and simulation in a non-real-time context. Collaborated with industry leaders to produce educational content demonstrating the intersection of audio engineering and procedural 3D generation.

Creative In tern/Technical Researcher · Houd ini.SchoolSep 2025 – Jun 2025

Developed a procedural audio-based visual system using Houdini and SideFX workflows as a specialized founder-led R&D initiative. Explored advanced procedural audio techniques and how sound data can drive geometry and simulation in non-real-time environments. Collaborated with industry leaders to produce educational-grade content that demonstrates the intersection of audio engineering and procedural 3D generation.

Creative Intern/Technical Researcher (Procedural Audio R&D) · Houdini.SchoolSep 2025 – Jun 2025
Student Volunteer · SIGGRAPHAug 2025 – Present · 1 yr 4 mos
Tech Arts Ambassador & Demonstrator (Community Service) · Wilmington Chamber of Commerce/NHC Career AcademyMar 2025 – Present · 1 yr 9 mos
Environmental Designer Intern · The VerseOct 2024 – Jul 2025 · 10 mos
Artist Visual Designer Producer · True Production Music GroupMay 2023 – Present · 3 yrs 7 mos

Education

Bachelor of Arts in Digital Arts · University of North Carolina Wilmington2030 – 2026
Bachelor of Arts in Digital Arts · University of North Carolina Wilmington2030 – 2026
Bachelor of Arts in Digital Arts · University of North Carolina Wilmington2030 – 2026
Bachelor of Arts in Digital Arts · University of North Carolina Wilmington2030 – 2026

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