Hi, I’m James Covial—a creative technologist focused on audio-driven visuals, procedural sound workflows, and immersive VR experiences. I’m currently building toward my BA in Digital Arts (graduating May 2026), and I love translating sound into dynamic environments that feel responsive, tactile, and alive. Across my internships and live production work, I’ve combined Unreal Engine 5, TouchDesigner, and Houdini-style procedural thinking to create audio-reactive systems and real-time experiences. From developing a procedural audio visual pipeline as a technical researcher to producing and performing live audio-visual sets, I enjoy bridging sound design, interactive media, and performance-ready visuals in a way that’s both creative and technically dependable.

James Covial

Hi, I’m James Covial—a creative technologist focused on audio-driven visuals, procedural sound workflows, and immersive VR experiences. I’m currently building toward my BA in Digital Arts (graduating May 2026), and I love translating sound into dynamic environments that feel responsive, tactile, and alive. Across my internships and live production work, I’ve combined Unreal Engine 5, TouchDesigner, and Houdini-style procedural thinking to create audio-reactive systems and real-time experiences. From developing a procedural audio visual pipeline as a technical researcher to producing and performing live audio-visual sets, I enjoy bridging sound design, interactive media, and performance-ready visuals in a way that’s both creative and technically dependable.

Available to hire

Hi, I’m James Covial—a creative technologist focused on audio-driven visuals, procedural sound workflows, and immersive VR experiences. I’m currently building toward my BA in Digital Arts (graduating May 2026), and I love translating sound into dynamic environments that feel responsive, tactile, and alive.

Across my internships and live production work, I’ve combined Unreal Engine 5, TouchDesigner, and Houdini-style procedural thinking to create audio-reactive systems and real-time experiences. From developing a procedural audio visual pipeline as a technical researcher to producing and performing live audio-visual sets, I enjoy bridging sound design, interactive media, and performance-ready visuals in a way that’s both creative and technically dependable.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Javanese
Intermediate

Work Experience

Creative Intern/Technical Researcher at Houdini.School
September 1, 2025 - June 1, 2025
Developed a founder-directed R&D initiative focused on a procedural audio-based visual system using Houdini and SideFX workflows. Explored advanced procedural audio techniques to drive geometry and simulation in a non-real-time environment. Collaborated on educational-grade content that demonstrates how audio engineering concepts can translate into procedural 3D generation systems.
Creative Intern / Technical Researcher at Houdini.School
September 1, 2025 - June 30, 2025
Built an R&D procedural audio-driven visual system using Houdini and SideFX workflows. Explored advanced procedural techniques where sound data drives geometry and simulation in a non-real-time context. Collaborated with industry leaders to produce educational content demonstrating the intersection of audio engineering and procedural 3D generation.
Creative In tern/Technical Researcher at Houd ini.School
September 1, 2025 - June 1, 2025
Developed a procedural audio-based visual system using Houdini and SideFX workflows as a specialized founder-led R&D initiative. Explored advanced procedural audio techniques and how sound data can drive geometry and simulation in non-real-time environments. Collaborated with industry leaders to produce educational-grade content that demonstrates the intersection of audio engineering and procedural 3D generation.
Creative Intern/Technical Researcher (Procedural Audio R&D) at Houdini.School
September 1, 2025 - June 1, 2025
Helped spearhead a founder-led R&D effort building a procedural audio-based visual system using Houdini and SideFX workflows. Explored advanced procedural audio techniques and investigated how sound data can drive geometry and simulation in a non-real-time environment. Collaborated with industry leaders to produce educational-grade content showcasing how audio engineering can translate into procedural 3D generation workflows.
Student Volunteer at SIGGRAPH
August 1, 2025 - Present
Volunteered in support of SIGGRAPH events, contributing to event operations and community engagement as a student attendee.
Tech Arts Ambassador & Demonstrator (Community Service) at Wilmington Chamber of Commerce/NHC Career Academy
March 1, 2025 - Present
Supported tech arts education through ambassador and demonstrator activities, helping audiences engage with interactive, creative technology concepts.
Environmental Designer Intern at The Verse
October 1, 2024 - July 1, 2025
Developed playable 3D environments in Unreal Engine 5 for a climate-conscious game, taking levels from concept through real-time implementation. Implemented complex audio-reactive visual systems via TouchDesigner, connecting sound design to gameplay visuals. Delivered broadcast-ready promotional materials using Adobe Creative Suite to edit trailers that communicated core mechanics and the project’s visual style.
Artist Visual Designer Producer at True Production Music Group
May 1, 2023 - Present
Designed and executed live audio-visual sets synchronized with musical performances. Worked as a singer/songwriter on professional audio tracks for creative client projects and advised on engineering/mixing workflow considerations. Collaborated with a production team to deliver engineering services across diverse music and media deliverables.

Education

Bachelor of Arts in Digital Arts at University of North Carolina Wilmington
January 11, 2030 - May 1, 2026
Bachelor of Arts in Digital Arts at University of North Carolina Wilmington
January 11, 2030 - May 1, 2026
Bachelor of Arts in Digital Arts at University of North Carolina Wilmington
January 11, 2030 - May 1, 2026
Bachelor of Arts in Digital Arts at University of North Carolina Wilmington
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet