I’m a 3D Design and Immersive XR/VR/AR professional and people leader with end-to-end experience in the 3D production pipeline—from modeling, texturing, lighting, rendering, and sculpting to rigging, baking, and delivery. I’m comfortable working as a hands-on generalist while also managing schedules, quality control, and cross-disciplinary teams.
I have led and supported production across education, entertainment, gaming, animation, and healthcare, with a strong focus on consistency, efficiency, and client expectations. I enjoy mentoring artists, coordinating project work, and continuously exploring new tools and techniques to deliver reliable, high-quality 3D outcomes.
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