Hi, I'm Janus Chiok, a passionate 3D artist manager with a knack for creating immersive digital experiences. I have extensive expertise in managing projects in the gaming and animation industries. I thrive on collaboration and creativity to push the boundaries of 3D art and design. Over the years, I have worked with diverse teams and developed a strong understanding of both artistic and technical aspects of 3D production. I'm dedicated to delivering transformative solutions that enhance user experiences across platforms.

Janus Chiok

Hi, I'm Janus Chiok, a passionate 3D artist manager with a knack for creating immersive digital experiences. I have extensive expertise in managing projects in the gaming and animation industries. I thrive on collaboration and creativity to push the boundaries of 3D art and design. Over the years, I have worked with diverse teams and developed a strong understanding of both artistic and technical aspects of 3D production. I'm dedicated to delivering transformative solutions that enhance user experiences across platforms.

Available to hire

Hi, I’m Janus Chiok, a passionate 3D artist manager with a knack for creating immersive digital experiences. I have extensive expertise in managing projects in the gaming and animation industries. I thrive on collaboration and creativity to push the boundaries of 3D art and design.

Over the years, I have worked with diverse teams and developed a strong understanding of both artistic and technical aspects of 3D production. I’m dedicated to delivering transformative solutions that enhance user experiences across platforms.

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Language

English
Fluent
Malay
Fluent

Work Experience

Design Experience Associate Manager at Accenture Song
January 1, 2020 - November 12, 2025
Management role overseeing project specification support and guidance; schedule planning and manpower management; design and creative direction; production flow and quality supervision; XR development across multiple projects.
Character Lead Artist at Bandai Namco Studios Malaysia
January 1, 2020 - January 1, 2020
Lead character team for Soul Calibur VI DLC; project specification study and guidance; schedule management and manpower; Japan branch training; production flow and quality supervision.
3D Artist at Streamline Studios
December 31, 2013 - December 31, 2013
Early 3D artist; contributed to diverse projects including Armored Warfare; production of PC/console assets; involvement in iOS and console titles; general 3D production work.
Lead 3D Artist at Mcube
December 31, 2016 - December 31, 2016
Led a fresh graduate team, guided production, and delivered the Exagon project; managed challenging tasks and ensured project delivery by 2016.
Lead 3D Artist at Mirayi
January 1, 2015 - January 1, 2015
Led modeling efforts; provided guidance to internal team; supported animation series Jinnrise and Masked Master during a period of management/budget instability.
3D Artist at Polyassets United
January 1, 2011 - January 1, 2011
Joined as junior; worked on Pachinko games including Yamato, Fist of the North Star; contributed to multiple pachinko titles.
3D Artist at Polyassets United
January 1, 2014 - January 1, 2014
Rejoined/continued involvement (2013-2014) on Pachinko titles including Yamato, Fist of the North Star.
3D Experiences Design Manager at Accenture Song, Malaysia
February 1, 2020 - December 1, 2023
Managed the end-to-end content creation process, ensuring quality and efficiency while driving project planning and budgeting. Focused on VR and AR projects as well as traditional media, collaborating closely with team members to push the boundaries of 3D and deliver transformative solutions.
Lead 3D Character Artist at Bandai Namco Studios Malaysia
January 1, 2016 - April 1, 2019
Oversaw the 3D character art department and developed high-quality models for various gaming titles, ensuring alignment with overall artistic direction and technical requirements.
Lead Modeler at Mcube Ventures Sdn Bhd
May 1, 2015 - August 1, 2016
Led the 3D modeling team, focusing on animation projects while ensuring quality and timely delivery of assets.
Senior 3D Artist at Polysys United, Jaya One
December 1, 2011 - November 1, 2014
Worked as a senior 3D artist on various projects, contributing to both artistic direction and execution while mentoring junior artists.
3D Artist at Streamline Studios, Mid Valley
June 1, 2011 - December 1, 2013
Developed 3D assets for both PC and mobile games, collaborating with multi-disciplinary teams to create engaging experiences.

Education

Graduate at Adcom Digital Hub Institute of Game Art Creation
January 11, 2030 - January 1, 2008
Diploma at Adrian Digital Hub
January 1, 2008 - January 1, 2018

Qualifications

Diploma
January 1, 2008 - April 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other