I’m a 3D Design and Immersive XR/VR/AR professional and people leader with end-to-end experience in the 3D production pipeline—from modeling, texturing, lighting, rendering, and sculpting to rigging, baking, and delivery. I’m comfortable working as a hands-on generalist while also managing schedules, quality control, and cross-disciplinary teams. I have led and supported production across education, entertainment, gaming, animation, and healthcare, with a strong focus on consistency, efficiency, and client expectations. I enjoy mentoring artists, coordinating project work, and continuously exploring new tools and techniques to deliver reliable, high-quality 3D outcomes.

Janus Chiok

I’m a 3D Design and Immersive XR/VR/AR professional and people leader with end-to-end experience in the 3D production pipeline—from modeling, texturing, lighting, rendering, and sculpting to rigging, baking, and delivery. I’m comfortable working as a hands-on generalist while also managing schedules, quality control, and cross-disciplinary teams. I have led and supported production across education, entertainment, gaming, animation, and healthcare, with a strong focus on consistency, efficiency, and client expectations. I enjoy mentoring artists, coordinating project work, and continuously exploring new tools and techniques to deliver reliable, high-quality 3D outcomes.

Available to hire

I’m a 3D Design and Immersive XR/VR/AR professional and people leader with end-to-end experience in the 3D production pipeline—from modeling, texturing, lighting, rendering, and sculpting to rigging, baking, and delivery. I’m comfortable working as a hands-on generalist while also managing schedules, quality control, and cross-disciplinary teams.

I have led and supported production across education, entertainment, gaming, animation, and healthcare, with a strong focus on consistency, efficiency, and client expectations. I enjoy mentoring artists, coordinating project work, and continuously exploring new tools and techniques to deliver reliable, high-quality 3D outcomes.

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Language

English
Fluent
Malay
Fluent

Work Experience

3D Character / 3D Artist (core team member) at BN (startup; name provided as B N SMY / Malaysia BSN MY in resume) / startup in Malaysia (exact company name unclear)
January 1, 2024 - Present
Supported and contributed to building the production division in Malaysia. Expanded 3D character teams (artists 1–10) through training and mentorship, and helped complete projects and transfer delivery from Japan to Malaysia to establish the local production capability. Maintained hands-on production support, scheduling, task assignment, and quality control with daily supervision and feedback.
Immersive 3D Design Manager at Accenture Song (Malaysia)
February 1, 2020 - December 1, 2025
Joined as a core team member and later helped build and expand the 3D character team in Malaysia. Provided training and guidance to artists, frequently supported projects in Japan (acceptance/training support), and transferred knowledge back to Malaysia teams. Managed hands-on production, led scheduling and daily task assignments, and ensured quality through supervision and daily feedback. Worked within a production model covering planning, budgeting, and efficient delivery to client teams.
3D Experiences Design Manager at Accenture Song, Malaysia
February 1, 2020 - December 1, 2023
Managed the end-to-end content creation process, ensuring quality and efficiency while driving project planning and budgeting. Focused on VR and AR projects as well as traditional media, collaborating closely with team members to push the boundaries of 3D and deliver transformative solutions.
Character Lead Artist at Bandai Namco Studios Malaysia
January 1, 2020 - January 1, 2020
Lead character team for Soul Calibur VI DLC; project specification study and guidance; schedule management and manpower; Japan branch training; production flow and quality supervision.
Design Experience Associate Manager at Accenture Song
January 1, 2020 - November 12, 2025
Management role overseeing project specification support and guidance; schedule planning and manpower management; design and creative direction; production flow and quality supervision; XR development across multiple projects.
Lead 3D Artist at Mcube
December 31, 2016 - December 31, 2016
Led a fresh graduate team, guided production, and delivered the Exagon project; managed challenging tasks and ensured project delivery by 2016.
3D Character Lead at 3D Character Lead / BAMDIN AMCO Studios, Malaysia (company name as provided in resume; exact company name unclear)
September 1, 2016 - February 1, 2020
Managed a 3D team and directed the production pipeline, including overseeing quality and scheduling. Worked hands-on on 3D implementation in the engine and contributed creative customization ideas for projects. Coordinated with programmers and the sales principal, and traveled to support client relationships in different countries. Led/managed tasks and people for the team, supported early appraisals, and contributed to maintaining a high delivery tempo (waterfall production and deliverable speed).
Lead 3D Character Artist at Bandai Namco Studios Malaysia
January 1, 2016 - April 1, 2019
Oversaw the 3D character art department and developed high-quality models for various gaming titles, ensuring alignment with overall artistic direction and technical requirements.
3D Lead Modeler at MCUBE Ventures Sdn Bhd (company name as provided in resume)
May 1, 2015 - August 1, 2016
Served as 3D lead modeler, contributing to modeling and production delivery within the startup/studio environment.
Lead Modeler at Mcube Ventures Sdn Bhd
May 1, 2015 - August 1, 2016
Led the 3D modeling team, focusing on animation projects while ensuring quality and timely delivery of assets.
Lead 3D Artist at Mirayi
January 1, 2015 - January 1, 2015
Led modeling efforts; provided guidance to internal team; supported animation series Jinnrise and Masked Master during a period of management/budget instability.
3D Artist at Polyassets United
January 1, 2014 - January 1, 2014
Rejoined/continued involvement (2013-2014) on Pachinko titles including Yamato, Fist of the North Star.
3D Artist at Streamline Studios
December 31, 2013 - December 31, 2013
Early 3D artist; contributed to diverse projects including Armored Warfare; production of PC/console assets; involvement in iOS and console titles; general 3D production work.
Junior 3D Artist at Poly Assets Unit e d I N C (company name as provided in resume)
December 1, 2013 - November 1, 2014
Returned to the company and managed/provided guidance to fresh graduate members. Worked on character sculpting and improved inorganic modeling and silhouette creation skills, supporting broader 3D asset production needs.
Senior 3D Artist at Polysys United, Jaya One
December 1, 2011 - November 1, 2014
Worked as a senior 3D artist on various projects, contributing to both artistic direction and execution while mentoring junior artists.
3D Character / 3D Generalist Team Member at S treamline Studios, Malaysia (company name as provided in resume)
June 1, 2011 - November 1, 2013
Worked as a 3D artist/visual production contributor focused on 3D art and rendering videos. Built foundation skills based on Japanese expectations and accepted a 3D generalist role with opportunities to develop output quality and production reliability. Strengthened professional relationships with the first team and supported collaborative delivery.
3D Artist at Streamline Studios, Mid Valley
June 1, 2011 - December 1, 2013
Developed 3D assets for both PC and mobile games, collaborating with multi-disciplinary teams to create engaging experiences.
3D Artist at Polyassets United
January 1, 2011 - January 1, 2011
Joined as junior; worked on Pachinko games including Yamato, Fist of the North Star; contributed to multiple pachinko titles.
3D Artist (fresh graduate; company in Japan) at Japanese 3D visual production company (company name not provided)
September 1, 2008 - August 1, 2011
Joined as a fresh graduate at a Japanese 3D visual production company. Contributed to projects primarily involving 3D modeling and rendering videos and built a strong foundation aligned with Japanese production expectations.

Education

Graduate at Adcom Digital Hub Institute of Game Art Creation
January 11, 2030 - January 1, 2008
Diploma at Adrian Digital Hub
January 1, 2008 - January 1, 2018

Qualifications

Diploma
January 1, 2008 - April 7, 2026
Diploma/Certificate (unspecified)
January 11, 2030 - August 15, 2026
MIEAN C C Certificate / MIEAN CC (as provided; exact certificate name unclear)
January 1, 2026 - August 7, 2026
LEP H 2026 2007-2008 2026 (as provided; exact qualification unclear)
January 1, 2007 - January 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education, Healthcare