I’m Jared A. Sorensen, a senior game designer and narrative designer who uses Emotive AI and personality design to bring characters to life. I specialize in GenAI prompt engineering, embodied characters, and roleplaying, applying psychology and the noise of life to make artificial beings feel authentic in games and interactive systems. Over 20 years I’ve helped major studios shape stories across media, including transmedia consulting for Disney, Universal Pictures, and The Jim Henson Company. I’ve led teams, built tools for creators, and designed immersive experiences—from TTRPG systems to large-scale interactive events—while keeping players at the heart of every design decision.

Jared A. Sorensen

I’m Jared A. Sorensen, a senior game designer and narrative designer who uses Emotive AI and personality design to bring characters to life. I specialize in GenAI prompt engineering, embodied characters, and roleplaying, applying psychology and the noise of life to make artificial beings feel authentic in games and interactive systems. Over 20 years I’ve helped major studios shape stories across media, including transmedia consulting for Disney, Universal Pictures, and The Jim Henson Company. I’ve led teams, built tools for creators, and designed immersive experiences—from TTRPG systems to large-scale interactive events—while keeping players at the heart of every design decision.

Available to hire

I’m Jared A. Sorensen, a senior game designer and narrative designer who uses Emotive AI and personality design to bring characters to life. I specialize in GenAI prompt engineering, embodied characters, and roleplaying, applying psychology and the noise of life to make artificial beings feel authentic in games and interactive systems.

Over 20 years I’ve helped major studios shape stories across media, including transmedia consulting for Disney, Universal Pictures, and The Jim Henson Company. I’ve led teams, built tools for creators, and designed immersive experiences—from TTRPG systems to large-scale interactive events—while keeping players at the heart of every design decision.

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Experience Level

Intermediate
Intermediate

Work Experience

GenAI/Content Designer at EMBODIED
January 1, 2021 - December 31, 2024
Led prompt engineering and personality design across LLMs for the SEL robot Moxie, creating a cohesive, empathetic persona capable of roleplaying and natural conversation. Built a multimodal performance library of gestures and vocal variants to express authentic emotional responses. Won a Gold Medal in a company hackathon for Moxie Moods, an AI-driven system for authentic non-verbal communication. Designed and scripted therapeutic content, jokes, and poetry modules for diverse user groups, including children and adults with special needs.
Lead Designer at MEMENTO MORI THEATRICKS
January 1, 2001 - Present
Systemic Narrative Design; localization for international distribution in five languages. Immersive event production including large-scale interactive narrative events at the Hayden Planetarium in partnership with the Boston Museum of Science.
Transmedia Consultant at SORENSEN/CRANE
January 1, 2010 - December 31, 2013
IP development with The Jim Henson Company for The Dark Crystal; ensured narrative consistency across media. Provided game design, scripts, and world-building documents for Disney and Universal.

Education

Add your educational history here.

Qualifications

Foundational member, The Forge
January 11, 2030 - February 21, 2026
Registered Educator, NYC Department of Education (STEM and game design instructor)
January 11, 2030 - February 21, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet