Available to hire
3D artist with 5+ years of professional experience producing detailed models, product visualizations, and render-ready assets to client specification. Comfortable interpreting design briefs and translating artistic concepts into polished 3D deliverables with clean topology, precise UV layout, and production-volume asset output.
Self-directed and responsive to feedback, with strong ability to hit hard deadlines while working independently in a remote environment. Experienced across Maya/3ds Max/Blender/ZBrush workflows, PBR texturing, rendering, and Unreal Engine/UE5 environment pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Data Imagery Editor (2D/3D Environment) (Contract) at Apple
June 1, 2025 - PresentQA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.
Data Imagery Editor (2D/3D Environment) (Contract) at Apple
January 1, 2024 - January 1, 2025QA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.
Environment Artist (Full-time) at Deck Nine Games
August 1, 2022 - June 30, 2023Modeled and textured high-quality props and environment assets in Unreal Engine 5 for Life is Strange: Double Exposure (shipped). Maintained clean UV layouts, accurate normal maps, and PBR material consistency across a full AAA production pipeline. Used Houdini to procedurally generate assets at production scale and iterated rapidly from art direction feedback under a structured revision process.
Environment Artist (Contract) at ProxyMeta
April 1, 2022 - August 31, 2022Built and optimized props and set pieces in Unreal Engine 5. Authored a reusable PBR material library in Substance 3D Painter to enable consistent and scalable asset production.
Environment Artist (Contract) at BlankMediaGames
April 1, 2021 - November 30, 2021Produced 8–15 game-ready props per week from concept art references for Traitors in Salem (Unity, shipped). Delivered pipeline-compliant assets with consistent UV layouts and clean topology under tight deadlines.
3D Artist (Internship) at Aniden
July 1, 2019 - August 31, 2019Produced product visualizations for Hewlett Packard using Autodesk Maya and V-Ray: modeled, UV-mapped, textured, lit, and rendered photoreal product visuals for HP marketing. Built customizable mockup-ready renders and post-produced final outputs in Photoshop for print and digital use. Assisted on live product photoshoots for 3D reference capture and organized structured asset libraries to support efficient production pipelines.
Education
B.F.A. 3D Animation & Game Design at University of the Incarnate Word
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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