Jared Wallace

Available to hire

3D artist with 5+ years of professional experience producing detailed models, product visualizations, and render-ready assets to client specification.

About

3D artist with 5+ years of professional experience producing detailed models, product visualizations, and render-ready assets to client specification. Comfortable interpreting design briefs and translating artistic concepts into polished 3D deliverables with clean topology, precise UV layout, and production-volume asset output.

Self-directed and responsive to feedback, with strong ability to hit hard deadlines while working independently in a remote environment. Experienced across Maya/3ds Max/Blender/ZBrush workflows, PBR texturing, rendering, and Unreal Engine/UE5 environment pipelines.

  • 4 years' experience
  • Joined July 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics

Work experience· 6 roles

Data Imagery Editor (2D/3D Environment) (Contract) · AppleJun 2025 – Present · 1 yr 6 mos

QA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.

Data Imagery Editor (2D/3D Environment) (Contract) · AppleJan 2024 – Jan 2025 · 1 yr 1 mo

QA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.

Environment Artist (Full-time) · Deck Nine GamesAug 2022 – Jun 2023 · 11 mos

Modeled and textured high-quality props and environment assets in Unreal Engine 5 for Life is Strange: Double Exposure (shipped). Maintained clean UV layouts, accurate normal maps, and PBR material consistency across a full AAA production pipeline. Used Houdini to procedurally generate assets at production scale and iterated rapidly from art direction feedback under a structured revision process.

Environment Artist (Contract) · ProxyMetaApr 2022 – Aug 2022 · 5 mos
Environment Artist (Contract) · BlankMediaGamesApr 2021 – Nov 2021 · 8 mos
3D Artist (Internship) · AnidenJul 2019 – Aug 2019 · 2 mos

Education

B.F.A. 3D Animation & Game Design · University of the Incarnate Word2017 – 2021

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