Jared Wallace
3D artist with 5+ years of professional experience producing detailed models, product visualizations, and render-ready assets to client specification.
About
3D artist with 5+ years of professional experience producing detailed models, product visualizations, and render-ready assets to client specification. Comfortable interpreting design briefs and translating artistic concepts into polished 3D deliverables with clean topology, precise UV layout, and production-volume asset output.
Self-directed and responsive to feedback, with strong ability to hit hard deadlines while working independently in a remote environment. Experienced across Maya/3ds Max/Blender/ZBrush workflows, PBR texturing, rendering, and Unreal Engine/UE5 environment pipelines.
- 4 years' experience
- Joined July 2026
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
More experts in Dallas, United States
Work experience· 6 roles
QA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.
QA 3D-generated environment assets for spatial accuracy, visual conformity, and consistency at high production volume. Optimized review workflows and self-verified deliverables prior to submission while maintaining quality standards across diverse asset types.
Modeled and textured high-quality props and environment assets in Unreal Engine 5 for Life is Strange: Double Exposure (shipped). Maintained clean UV layouts, accurate normal maps, and PBR material consistency across a full AAA production pipeline. Used Houdini to procedurally generate assets at production scale and iterated rapidly from art direction feedback under a structured revision process.
Education
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