Hi there! I’m a game artist focused on hard surface modeling and texturing. I enjoy exploring 3D workflows in Blender, Unreal Engine, and Unity, and I like collaborating with teammates to achieve a realistic look in our projects. I’m motivated by learning new tools and techniques, and I value clear communication and teamwork. In my free time I work on personal game art projects and keep a portfolio that shows my growth.

Jarno Kananen

Hi there! I’m a game artist focused on hard surface modeling and texturing. I enjoy exploring 3D workflows in Blender, Unreal Engine, and Unity, and I like collaborating with teammates to achieve a realistic look in our projects. I’m motivated by learning new tools and techniques, and I value clear communication and teamwork. In my free time I work on personal game art projects and keep a portfolio that shows my growth.

Available to hire

Hi there! I’m a game artist focused on hard surface modeling and texturing. I enjoy exploring 3D workflows in Blender, Unreal Engine, and Unity, and I like collaborating with teammates to achieve a realistic look in our projects.

I’m motivated by learning new tools and techniques, and I value clear communication and teamwork. In my free time I work on personal game art projects and keep a portfolio that shows my growth.

See more

Language

Finnish
Fluent
English
Advanced

Work Experience

Cameraman at Kainuu Brigade staff
February 1, 2021 - September 1, 2021
Took pictures and videos from events. Edited pictures and videos for educational and celebratory purposes.
Game Artist at Fear of Neighbours
January 1, 2023 - May 1, 2023
Responsible for environment props, NPC characters and their 3D models and textures. Also created store page art.
Game Artist at Radi Rat Infinity
September 1, 2022 - December 1, 2022
Learned how to create mobile-friendly graphics in Adobe Illustrator. Responsible for visuals of the player character, weapons, bikes skins, pick-ups, and the app icon.
Game Artist at Arena Shooter Supreme
September 1, 2023 - December 1, 2023
Responsible for weapon visual design, models and textures. Responsible for environment props. Creation of first-person weapon animations.
Game Artist at Shattered Bride
September 1, 2024 - March 1, 2025
Responsible for unused environment pieces; enemy characters and their animations. UI elements and miscellaneous images. Steam page art, game logo, and trailer editing.

Education

Bachelor's Degree at Kajaani University of Applied Sciences
January 1, 2021 - January 1, 2024

Qualifications

Media Assistant Vocational Qualification in Audio-Visual Communication
January 1, 2017 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet