Skills
Work Experience
Software Engineer at Kodak GoBootcamp
January 1, 2022 - January 1, 2024Participated in GoBootcamp program focusing on Unity-based game development and live ops integration with Azure, Nakama, PlayFab and Firebase. Created prototypes in VR environments, contributed to game architecture and feature updates, and supported front-end/back-end integration in Unity projects.
Freelance Game Developer at Remote / Freelance
January 1, 2019 - January 1, 2021Delivered mobile game prototypes and internal tools to streamline game design and development. Built player databases with Google Firebase and QA tooling to support testing of game features. Collaborated with cross-functional teams to implement game architecture.
Junior Software Engineer at Anino Inc.
January 1, 2018 - January 1, 2019Worked with clients to produce prototypes based on Game Design Documents. Created VR prototypes and RTC city-builder prototypes from scratch; contributed to game architecture and backend integration using Unity and Azure.
Education
BS in Information Technology at De La Salle - College of Saint Benilde
January 1, 2014 - January 1, 2018Qualifications
Azure Fundamentals
January 11, 2030 - March 8, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
A basic mobile match 3 with Firebase made in Unity 6, Completed in 12 hours, with top-notch architecture separating everything with Dependency Injection, SOLID, and UnityEvent driven architecture.
Bitbucket:
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