I'm a VFX/Tech Artist with a passion for video games and digital graphics. I enjoy crafting stylized, cinematic effects and blending techniques across tools like Blender, Maya, Substance Painter/Designer, Unity, and Unreal Engine to bring game worlds to life. I focus on creating cohesive art that supports gameplay and storytelling. I thrive in team environments, lead when needed, and love solving creative problems with clear communication. I value collaboration, continuous learning, and delivering high-quality art that performs well in real-time engines.

Matty Cuellar

I'm a VFX/Tech Artist with a passion for video games and digital graphics. I enjoy crafting stylized, cinematic effects and blending techniques across tools like Blender, Maya, Substance Painter/Designer, Unity, and Unreal Engine to bring game worlds to life. I focus on creating cohesive art that supports gameplay and storytelling. I thrive in team environments, lead when needed, and love solving creative problems with clear communication. I value collaboration, continuous learning, and delivering high-quality art that performs well in real-time engines.

Available to hire

I’m a VFX/Tech Artist with a passion for video games and digital graphics. I enjoy crafting stylized, cinematic effects and blending techniques across tools like Blender, Maya, Substance Painter/Designer, Unity, and Unreal Engine to bring game worlds to life. I focus on creating cohesive art that supports gameplay and storytelling.

I thrive in team environments, lead when needed, and love solving creative problems with clear communication. I value collaboration, continuous learning, and delivering high-quality art that performs well in real-time engines.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

VFX Artist at Timba Games
January 1, 2024 - January 1, 2025
Design and implement visual effects for video games, collaborating with artists and developers to create impactful particle systems, shaders, and post-processing using Unity and Unreal Engine; production-ready VFX assets and pipelines.
VFX Artist at Mega Cat Studios Inc.
January 1, 2025 - Present
Create cinematic and in-game VFX, maintain asset pipelines, and contribute to art direction and shader work for multiple titles; collaborate with teams to deliver polished visuals.

Education

Animation at Institución Universitaria Salazar y Herrera
January 11, 2030 - May 14, 2026
Animation - Bachelor at Universidad Salazar y Herrera
January 11, 2030 - May 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment