I’m a gameplay engineer specializing in C++ and Unreal Engine 5. I was the engineering lead on Spirit & Steel, a third-person elemental combat game a group of us from school built over two years and shipped on Steam in March 2026. I handled everything from core combat systems to Steamworks integration, achievements, and leaderboards.
I also teach Advanced C++ at DigiPen Institute of Technology, so I’m comfortable explaining technical decisions clearly and working with people at any skill level.
Beyond games, I do full-stack web development with Next.js, React, Postgres, and Stripe, including a production e-commerce site. If you need performant gameplay code, engine work, tooling, or a website that actually ships, I can help.
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