Gameplay Programmer specializing in Unreal Engine (C++ & Blueprints). I build responsive combat systems, gameplay mechanics, and scalable systems like checkpoints, objectives, and UI integration. Focused on clean architecture, performance, and delivering production-ready features.

Jaydev Pitroda

Gameplay Programmer specializing in Unreal Engine (C++ & Blueprints). I build responsive combat systems, gameplay mechanics, and scalable systems like checkpoints, objectives, and UI integration. Focused on clean architecture, performance, and delivering production-ready features.

Available to hire

Gameplay Programmer specializing in Unreal Engine (C++ & Blueprints). I build responsive combat systems, gameplay mechanics, and scalable systems like checkpoints, objectives, and UI integration. Focused on clean architecture, performance, and delivering production-ready features.

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Language

English
Fluent

Work Experience

Gameplay Programmer at Shivaansh ArtVision
February 1, 2025 - Present
Designed and implemented core player systems including character movement, combat, and camera control. Developed advanced enemy AI using Behavior Trees and C++ gameplay framework. Integrated attack combos and animation systems using Blueprints and Animation Notifies. Implemented Save Game and Data Persistence systems for seamless progress tracking. Collaborated with designers and artists to ensure optimized and immersive gameplay experience.
Junior Unreal Developer at WildChild Studios
January 1, 2024 - February 1, 2025
Initially joined as an Intern (Jan 2024 – May 2024), later promoted to Junior Unreal Developer. Contributed to projects including a Combat Game and Alphabetical VR Game. Developed core gameplay systems such as UI interfaces, firing mechanics, and level transition systems in Unreal Engine. Worked closely with designers and programmers to implement gameplay logic using C++ and Blueprints. Assisted in debugging and performance optimization for VR gameplay environments.
Intern at WildChild Studios
January 1, 2024 - May 1, 2024
Contributed to Combat Game and Alphabetical VR Game; developed core gameplay systems such as UI interfaces, firing mechanics, and level transitions in Unreal Engine; collaborated with designers and programmers to implement gameplay logic using C++ and Blueprints; assisted in debugging and performance optimization for VR gameplay environments.

Education

Bachelor of Engineering in Computer Science at Amiraj College of Engineering & Technology (GTU)
January 11, 2030 - January 1, 2024

Qualifications

Advanced Unreal Engine and Gameplay Programming Workshops
January 11, 2030 - April 28, 2026

Industry Experience

Gaming, Software & Internet