Senior Game Designer with more than a decade of experience. Specialized in AI Design and Systems Design.
AAA experience (Ubisoft), profficient in Unreal Engine 4 and 5.
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Part of the team working on Avatar: Frontiers of Pandora. My responsibilities included Friendly AI
(both design and implementation), Encounters System, Quests System and Barks System. Embedded
in the NPCs team, I also helped on Combat AI and Combat balance.
This project allowed me to work closely with AI and Gameplay Programmers, Voice Designers, Level
Designers, Writers, Gameplay Animators as well as other Game Designers.
(WIP title) Turn-based, dice-rolling game currently developped in Unreal Engine 5.
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