Senior Game Designer with more than a decade of experience. Specialized in AI Design and Systems Design. AAA experience (Ubisoft), profficient in Unreal Engine 4 and 5.

Jean-Baptiste Leclercq

Senior Game Designer with more than a decade of experience. Specialized in AI Design and Systems Design. AAA experience (Ubisoft), profficient in Unreal Engine 4 and 5.

Available to hire

Senior Game Designer with more than a decade of experience. Specialized in AI Design and Systems Design.

AAA experience (Ubisoft), profficient in Unreal Engine 4 and 5.

Language

English
Fluent
French
Fluent

Work Experience

Founder and Solo Dev at Moose on the Loose
January 1, 2024 - Present
Founder and sole developper, working on a turn-based game developped in Unreal Engine 5.
Senior Game Designer at Massive Entertainment
February 13, 2019 - April 30, 2023
Worked on Avatar: Frontiers of Pandora. Feature owner for NPCs AI, Barks System, Encounters System and Quests System. I worked on those features from design to shipping.
Junior Game Designer at Ubisoft Annecy
March 1, 2018 - April 20, 2018
Worked on The Division 2, on Friendly NPCs AI.
Development Tester at Ubisoft Annecy
September 1, 2016 - February 1, 2018
Part of the Dev Test team, embedded on projects like The Division, Ghost Recon Wildlands and Steep: Road to the Olympics. My responsibilities varied according to the project, from live updates to online features, to word testing.
French Localization Specialist at Dovetail Games
June 20, 2015 - August 17, 2016
Responsible for the French localization of the main games, but also the their respective facebook pages and customer support in french. My other responsibilities included localization projects management and communication with external translators.
Freelance Game Designer at Neopica
June 10, 2014 - July 10, 2014
Worked on Asterix: Mansion of the Gods on 3DS. My responsibilities included design of mini-games, UI flow, dialogues writing, narrative design and writing documentation.
Founder at Moose On the Loose
January 1, 2024 - Present
Founded own studio to work on smaller projects as a solo developer. Explored indie development realities, iterated on game ideas, and prototyped The Submarine Project in Unreal Engine 5.
Dev Tester at Ubisoft Annecy
September 1, 2016 - February 1, 2018
Part of the Dev Test team; contributed to The Division 1 live updates, Ghost Recon Wildlands Online features; Steep: Road to the Olympics DLC; daily testing of overnight procedurally generated game world; acted as a communications liaison between team and Creative Direction.

Education

Licenciate Degree, Game Design/Level Design at Gamagora
September 2, 2011 - May 10, 2012
Licenciate Degree, English studies at Victor Segalen University
September 1, 2004 - May 10, 2008
Licenciate Degree, Game Design/Level Design at Université Gamagora, Lyon 2, Lyon , France
May 1, 2012 - April 10, 2026
Licenciate Degree, Anglo-Saxon Language, Literature and History at Université de Bretagne Occidentale, Brest, France
May 1, 2008 - April 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Avatar: Frontiers of Pandora

    Part of the team working on Avatar: Frontiers of Pandora. My responsibilities included Friendly AI
    (both design and implementation), Encounters System, Quests System and Barks System. Embedded
    in the NPCs team, I also helped on Combat AI and Combat balance.
    This project allowed me to work closely with AI and Gameplay Programmers, Voice Designers, Level
    Designers, Writers, Gameplay Animators as well as other Game Designers.

    paper The Submarine Project

    (WIP title) Turn-based, dice-rolling game currently developped in Unreal Engine 5.